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t_insert(breakdown.PvpAverageHit, s_format("Pvp Formula is (D/(T*M))^E*T*M*P, where D is the damage, T is the time taken," ))
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t_insert(breakdown.PvpAverageHit, s_format("M is the multiplier, E is the exponent and P is the percentage of that type (ele or non ele)"))
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t_insert(breakdown.PvpAverageHit, s_format("(M=%.1f for ele and %.1f for non-ele)(E=%.2f for ele and %.2f for non-ele)", PvpElemental2, PvpNonElemental2, PvpElemental1, PvpNonElemental1))
t_insert(breakdown.PvpAverageDamage, s_format("%.1f + %.1f ^8(skill hits with both weapons at once)", output.MainHand.PvpAverageDamage, output.OffHand.PvpAverageDamage))
{ var="playerCursedWithAssassinsMark", type="count", label="Assassin's Mark:", tooltip="Sets the level of Assassin's Mark to apply to the player.", apply=function(val, modList, enemyModList)
{ var="buffFanaticism", type="check", label="Do you have Fanaticism?", ifFlag="Condition:CanGainFanaticism", tooltip="This will enable the Fanaticism buff itself. (Grants 75% more cast speed, reduced ^x7070FFmana ^7cost, and increased area of effect)", apply=function(val, modList, enemyModList)
{ var="multiplierPvpTvalueOverride", type="count", label="PvP Tvalue override (ms):", ifFlag="isPvP", tooltip="Tvalue in milliseconds. This overrides the Tvalue of a given skill, for instance any with fixed tvalues or for traps/mines until those are supported", apply=function(val, modList, enemyModList)
{ var="multiplierPvpDamage", type="count", label="Custom PvP Damage multiplier percent:", ifFlag="isPvP", tooltip="This multiplies the damage of a given skill in pvp, for instance any with damage multiplier specific to pvp (from skill or support or item like sire of shards)", apply=function(val, modList, enemyModList)
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