You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Adds support for the new Guardian minions to show in the sidebar. The level is manually set to 85 right now as we don't support the `minion_actor_level_is_user_level_up_to_maximum` stat yet
Co-authored-by: LocalIdentity <localidentity2@gmail.com>
description="Summons a Relic of a random element that stays near you. Depending on the element chosen, the relic minion will have an Anger, Hatred, or Wrath aura. These relics explode when they die, dealing elemental damage to enemies around them. If you already have a relic of the chosen element, its duration will be refreshed instead of summoning a new one.",
description="Summons a Sentinel of Radiance which follows you and attacks enemies in melee, while burning enemies around it and taking a portion of damage from hits for you. You can only have one Sentinel of Radiance.",
Copy file name to clipboardExpand all lines: src/Modules/ModParser.lua
+1Lines changed: 1 addition & 0 deletions
Original file line number
Diff line number
Diff line change
@@ -2771,6 +2771,7 @@ local specialModList = {
2771
2771
["%d+%% chance to trigger level (%d+) (.+) when you use a socketed skill"] = function(num, _, skill) return triggerExtraSkill(skill, num) end,
2772
2772
["%d+%% chance to trigger level (%d+) (.+) when you gain avian's might or avian's flight"] = function(num, _, skill) return triggerExtraSkill(skill, num) end,
2773
2773
["%d+%% chance to trigger level (%d+) (.+) on critical strike with this weapon"] = function(num, _, skill) return triggerExtraSkill(skill, num) end,
2774
+
["%d+%% chance to trigger level (%d+) (.+) when you or a nearby ally kill an enemy, or hit a rare or unique enemy"] = function(num, _, skill) return triggerExtraSkill(skill, num) end,
2774
2775
["%d+%% chance to [ct][ar][si][tg]g?e?r? level (%d+) (.+) on %a+"] = function(num, _, skill) return triggerExtraSkill(skill, num) end,
2775
2776
["attack with level (%d+) (.+) when you kill a bleeding enemy"] = function(num, _, skill) return triggerExtraSkill(skill, num) end,
2776
2777
["triggers? level (%d+) (.+) when you kill a bleeding enemy"] = function(num, _, skill) return triggerExtraSkill(skill, num) end,
0 commit comments