Move MenuType API to utilize true fake BlockEntity's #13439
+15
−9
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This PR changes how we handle fake BlockEntity instances by no longer assigning them a Level/world. Instead of faking placement, we apply a small, targeted set of null-safety patches to ensure that server logic does not NPE when interacting with these fake block entities.
Previously, fake BlockEntity instances were given the player's world to get around internal assumptions. While somewhat functional, this caused some nasty unintended side effects around placement state, event broadcasting, and redstone/game events. The goal here is to keep fake block entities truly unplaced, while still allowing safe interaction paths where needed.
Largely this is cleanup, I highly encourage testing because this edits a pretty critical portion of the builder code even though it was only a few lines.
Fixes #13438