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Replaces https://github.com/PaperMC/Paper/pull/10734/files

Restores more vanilla-like logic for non-player teleports. Player's will be handled later, as well as changing the default behavior of api teleport methods to include passengers by default.

Also makes relative velocity flags work for teleporting entities.

@Machine-Maker Machine-Maker requested a review from a team as a code owner July 6, 2025 01:42
@github-project-automation github-project-automation bot moved this to Awaiting review in Paper PR Queue Jul 6, 2025
@Doc94
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Doc94 commented Jul 6, 2025

With this also cover this #12737 not? because now the teleport api calls the teleport and not just the snapTo

and if true then can close my PR https://github.com/PaperMC/Paper/pull/12740/files i think

@Owen1212055
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That flag needs to be removed. It's not supposed to have the behavior that the PR is doing.

@Owen1212055
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It doesn't do anything anymore

@HamAndRock
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Hey guys, sorry to bother is this something that can be merged, pushed upwards ?

It has been broken for many version now, and would love to fix teleporting on my server.

Thank you!

Comment on lines +325 to +326
location.getPitch(),
location.getYaw(),
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I'm pretty sure those two are inverted

@Owen1212055
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Superceded by #13181

@github-project-automation github-project-automation bot moved this from Awaiting review to Closed in Paper PR Queue Oct 21, 2025
@Machine-Maker Machine-Maker deleted the fix/entity-teleports branch October 25, 2025 06:02
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5 participants