Skip to content

Added function to empty an entity's loot table. #12666

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Open
wants to merge 2 commits into
base: main
Choose a base branch
from
Open
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
9 changes: 9 additions & 0 deletions paper-api/src/main/java/org/bukkit/loot/Lootable.java
Original file line number Diff line number Diff line change
Expand Up @@ -61,6 +61,15 @@ default boolean hasLootTable() {
default void clearLootTable() {
this.setLootTable(null);
}

/**
* Empties the Loot Table of this object, making it not generate any Loot
* This uses the PLAYER Loot Table since it is, by default, empty and there is no EMPTY Table
* Possible edges cases may appear if the PLAYER Table is changed.
*/
default void emptyLootTable() {
this.setLootTable(Bukkit.getLootTable(LootTables.PLAYER.getKey()));
}
// Paper end

/**
Expand Down
Loading