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TODO:
- Check ServerLevel this.populating usage
- EntityRemoveEventTest
- Click and hover events
- Re-enable DFUCommandArgumentUpgraderCompatTest
- What do we want to do about shield delay config/api? Thats a data component now.
- Shield damage logic... how do move that over (awful damage event code)
- Should the TNTPrimeEvent be triggered as cancelled with the new game rule?
- The DispenseItemBehavior patch needs to be cleaned up, we have to make sure we call setSuccess properly. It may be a good opportunity to clean that patch up.
- Display.java - Is that vanilla bug fixed or do we still need to prevent logging: need to use readQuiet but is it even worth seems this would happen for every read* calls
- Do we still need StructureTemplate clearable diff? logic is moved with the flags but this cause some other issues, is the deadlock still relevant?
- Tickets got reworked, no longer hold a key. So other plugins can remove their tickets now. Do we care about this?
- Cactus growth modifier? This behavior is very different, how do we best represent this?
- DO we still need the Record my movement through blocks spectator check? bug has been fixed
- Player movement packet no longer calls this.player.absMoveTo(d, d1, d2, f, f1); is anything expecting the position of the entity to change?
- net.minecraft.server.players.PlayerList#reloadAdvancementData showAdvancement?
- PlayerList#respawn ticket needs checking/testing
- nbt depth limit checks on scope
- Test inventory slots (Inventory split extra into entity equipment),
horse inventories are broken (bad size/type/content) - fix moved too quickly log (double check eee862f)
- fix tp stackoverflow (https://i.imgur.com/4DZRLw9.png)
API:
- ItemMeta
- Item data components
- Split thrown potion entity
- New entity variants
- New Blockstates
- New Blockdatas
- New gamerules
- Generator
- Test Biome#CUSTOM backwards compat/usage
- Look into bytecode rewriting for potion entity type and abstract cow.
- Backwards compatibility for TrimPattern in recipes by guessing from RecipeChoice
Doc:
- entities.spawning.filtered-entity-tag-nbt-paths world config default value changed
- Update brigadier section for new registries
- new test command permission
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