papers-for-generative-design
is a collection of papers, articles, and codes for generative design giving design inspiration.
title | year | paper | code | note |
---|---|---|---|---|
Computer Vision and Pattern Recognition | arXiv | |||
Annotated Research Paper Immplementations | labml.ai | |||
An Introduction to Neural Implicit Representations with Use Cases | medium | Implicit Representation | ||
GenVDM: Generating Vector Displacement Maps From a Single Image | 2025 | arXiv | 📄 | Vector Displacement Map |
LayoutVLM: Differentiable Optimization of 3D Layout via Vision-Language Models | 2025 | arXiv | Differentiable Optimization | |
Chat2Layout: Interactive 3D Furniture Layout with a Multimodal LLM | 2024 | arXiv | LLM | |
MeshAnything: Artist-Created Mesh Generation with Autoregressive Transformers | 2024 | arXiv | 📄 | Transformer |
Free-form Floor Plan Design using Differentiable Voronoi Diagram | 2024 | paper | 📄 | Differentiable Voronoi |
UDiFF: Generating Conditional Unsigned Distance Fields with Optimal Wavelet Diffusion | 2024 | arXiv | 📄 | UDFs · Diffusion |
Holodeck: Language Guided Generation of 3D Embodied AI Environments | 2023 | arXiv | 📄 | LLM · Linear Programming |
LayoutGPT: Compositional Visual Planning and Generation with Large Language Models | 2023 | arXiv | 📄 | LLM · Numerical Reasoning |
Polynomial Implicit Neural Representations For Large Diverse Datasets | 2023 | arXiv | 📄 | Implicit Representation |
GAN-GA: A Generative Model based on Genetic Algorithm for Medical Image Generation | 2023 | arXiv | GAN · GA | |
Architext: Language-Driven Generative Architecture Design | 2023 | arXiv | LLM | |
ProcTHOR: Large-Scale Embodied AI Using Procedural Generation | 2022 | arXiv | 📄 | Procedural Generation |
HouseDiffusion: Vector Floorplan Generation via a Diffusion Model with Discrete and Continuous Denoising | 2022 | arXiv | 📄 | Diffusion |
House-GAN++: Generative Adversarial Layout Refinement Networks | 2021 | arXiv | 📄 | GAN · Graph |
Building-GAN: Graph-Conditioned Architectural Volumetric Design Generation | 2021 | arXiv | 📄 | GAN · Graph |
World-GAN: a Generative Model for Minecraft Worlds | 2021 | arXiv | 📄 | GAN |
A generative architectural and urban design method through artificial neural networks | 2021 | ScienceDirect | ||
Diffusion Probabilistic Models for 3D Point Cloud Generation | 2021 | arXiv | 📄 | Diffusion |
An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale | 2020 | arXiv | 📄 | Transformer |
House-GAN: Relational Generative Adversarial Networks for Graph-constrained House Layout Generation | 2020 | arXiv | 📄 | GAN · Graph |
Neural Unsigned Distance Fields for Implicit Function Learning | 2020 | arXiv | 📄 | Implicit Representation |
NeRF: Representing Scenes as Neural Radiance Fields for View Synthesis | 2020 | arXiv | 📄 | |
Denoising Diffusion Probabilistic Models | 2020 | arXiv | 📄 | Diffusion |
Automatic Generation of Game Content using a Graph-based Wave Function Collapse Algorithm | 2019 | ResearchGate | WFC · Graph | |
DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation | 2019 | arXiv | 📄 | SDFs · Implicit Representation |
Learning Implicit Fields for Generative Shape Modeling | 2018 | arXiv | 📄 | Implicit Field |
Graph Attention Networks | 2017 | arXiv | 📄 | Graph |
Exploring Generative 3D Shapes Using Autoencoder Networks | 2017 | paper | Autoencoder | |
Attention Is All You Need | 2017 | arXiv | 📄 | Transformer |
Variational Graph Auto-Encoders | 2016 | arXiv | 📄 | Graph, VAE |
Semi-Supervised Classification with Graph Convolutional Networks | 2016 | arXiv | 📄 | Graph |
Conditional Generative Adversarial Nets | 2014 | arXiv | 📄 | Conditional GAN |
Generative Adversarial Networks | 2014 | arXiv | 📄 | GAN |
Auto-Encoding Variational Bayes | 2013 | arXiv | 📄 | VAE |