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Applied 3D geometry in C++, with a focus on surface meshes.
A nearly complete collection of prefix sum algorithms implemented in CUDA, D3D12, Unity and WGPU. Theoretically portable to all wave/warp/subgroup sizes.
A DirectX12-based C++-application that allows graphics programmers to learn and experiment with the new Work Graphs feature using HLSL shaders. In runs on Windows 10 and Windows 11 systems.
A fully-fledged game made in Wicked Engine!
The book "Performance Analysis and Tuning on Modern CPU"
Caldera data set from Call of Duty®: Warzone™
Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)
This repository will assist you in creating a more beautiful and appealing github profile, and you will have access to a comprehensive range of tools and tutorials for beautifying your github profi…
FAudio - Accuracy-focused XAudio reimplementation for open platforms
Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer
This is the header-only version of the code we used for the experiments in the paper "Fast and Robust Mesh Arrangements using Floating-point Arithmetic" by G. Cherchi, M. Livesu, R. Scateni and M. …
A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.
Lightweight, multi-platform, data-oriented game engine.