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Build WickedShooter's exe, content not included

C++ 2 Updated Feb 6, 2025
Lua 2 Updated Jan 17, 2025

Applied 3D geometry in C++, with a focus on surface meshes.

C++ 1,131 156 Updated Dec 18, 2024

A nearly complete collection of prefix sum algorithms implemented in CUDA, D3D12, Unity and WGPU. Theoretically portable to all wave/warp/subgroup sizes.

C++ 114 7 Updated Jan 29, 2025

A DirectX12-based C++-application that allows graphics programmers to learn and experiment with the new Work Graphs feature using HLSL shaders. In runs on Windows 10 and Windows 11 systems.

C++ 69 3 Updated Nov 8, 2024

Graphics toolkits

C++ 26 Updated Feb 2, 2025

My blog and art gallery

Markdown 2 Updated Feb 3, 2025
JavaScript 2 Updated Feb 3, 2025
Mathematica 8 Updated Feb 5, 2025

A fully-fledged game made in Wicked Engine!

C++ 1 Updated Aug 13, 2022

XPBD Cloth Simulation

C++ 2 Updated Dec 1, 2024

The book "Performance Analysis and Tuning on Modern CPU"

TeX 2,750 192 Updated Dec 24, 2024
C++ 142 39 Updated Oct 31, 2018

Caldera data set from Call of Duty®: Warzone™

Python 1,033 76 Updated Aug 21, 2024

Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)

C++ 40 5 Updated Dec 22, 2024

Pyramid Shader Analyzer

C++ 307 19 Updated Mar 20, 2019

This repository will assist you in creating a more beautiful and appealing github profile, and you will have access to a comprehensive range of tools and tutorials for beautifying your github profi…

11,318 587 Updated Feb 1, 2025

Lightweight 2D rigid-body physics engine

C 89 4 Updated Jan 19, 2025

FAudio - Accuracy-focused XAudio reimplementation for open platforms

C++ 561 77 Updated Feb 1, 2025

Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer

C++ 206 14 Updated Jul 21, 2021

This is the header-only version of the code we used for the experiments in the paper "Fast and Robust Mesh Arrangements using Floating-point Arithmetic" by G. Cherchi, M. Livesu, R. Scateni and M. …

C++ 153 25 Updated Apr 18, 2024

A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.

C++ 795 74 Updated Jan 31, 2025

Lightweight, multi-platform, data-oriented game engine.

C++ 891 50 Updated Mar 16, 2024

DirectX 12 Rendering Project

C++ 4 Updated Oct 20, 2024

vuk - A rendergraph-based abstraction for Vulkan

C++ 485 26 Updated Jan 14, 2025
C++ 7 Updated Jul 20, 2024
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