Adding NPC's controled by their brain -> Ai MLP and scripts which can "prod" the NPC's to do certain things.
Adding nodes that can interact "physically" nearby nodes making machines
I also hope that one day this can support visual scripts and mods in the future for easy modding.
Multiplayer is also very important (Currently not implemented).
Link to wiki
Talk and ask, discussions
This is a project aimed at making a high graphic and, most importantly, realistic grided sanbox game using shaders, enviroment, and interconnected nodes. Of course, the current version falls short by a lot.
- GUI > afterwards customisable with scripts 10%
- Full screen ect 0%
- Npc with behavior > afterwards, scripts to control npc 0%
- PBR, idk if it will actually make the game look "better" 0%
- Scripts, jVisualScripting script engine would soon be added as a dependancy ✅ 50%
- Faces, PyBallJmeMesh, my code is now super messy :( ✅ 90%
- Resolution management ✅ 90% i will add full screen support later.(dont realy plan on multi sampling so this is it)
JavaMonkeyEngine (everthing that LWJGL has) see > website
riccardobl's simple gui for jme https://github.com/riccardobl/jme-igui
AND
jVisualScripting (no other dependencies) see https://github.com/openconcerto/jVisualScripting for source
this actually makes the text Gray instead of smaller compared to five hashtags while content stays the same. see ->
[content] dumb stuff btc? bc1qyhkftprqr6q37nvdf4ke4l9e7earmlkyvzepe9
