My personal archive of shader knowledge, resources, blog-style posts, and niche concepts. I grant you good power the same I do with bad power, so anything desclaimed as "Don't do this by the way lol" is my official warning.
I love optimization, I constantly study graphics and mathematics, and I hope to get you going on your next whimsical project.
I come across a lot of interesting things that people wouldn't easily come across, or things that make your life easier.
Either it doesn't need a whole write-up paper on the matter, or I'm too lazy to make a document for it quite yet, you'll find whatever is "miscellaneous" or up and coming here.
Don't expect any beginner friendly stuff in here. These are the math structures I deem worthy of actually writing down (meaning it took me much more than a week to conceptualize.) I see no point in keeping my notes as private, especially when I might be helping someone down the line!
I've rebuild the UnityCustomRenderTexture.cginc file from scratch. I've written a bit about how I came up with the shader code, and the comparisons between the original.
Although there isn't a section on this one (yet), I spent roughly a week reinterpreting and fixing the easings.net functions to work well in graphics.
Oh cool! I got you covered in a different project as well!
Go check out Amplify-Magic