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Fully agnostic graphics backend implementation #394
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litelawliet
reviewed
Feb 24, 2025
Sources/Overload/OvRendering/include/OvRendering/HAL/Common/TIndexBuffer.h
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Currently investigating if I can add these as part of this PR:
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…mebuffer and ShadowFramebuffer which wraps the HAL::Framebuffer and add the necessary attachment
4 tasks
* enforced DSA usage when possible * added FramebufferUtil to setup a framebuffer in one function call (cleaner than inheritance) * code cleanup
2 tasks
litelawliet
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Mar 31, 2025
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LGTM
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Labels
Graphics
Graphical feature
Optimization
Optimization related stuff
Refactoring
Something that needs a refactoring
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Description
OvRendering::Buffersnamespace, in favor ofOvRendering::HALOvEditor_OpenGL.exe,OvEditor_Vulkan.exe, which would allow the user to select which backend they want to use (potentially through a launcher).To-Do
HAL::TextureHAL::ShaderHAL/CommonheadersNonebackend implementationRelated Issues
Closes #395
Closes #397
Closes #280