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1 change: 1 addition & 0 deletions 5cp/backstreets/map.xml
Original file line number Diff line number Diff line change
@@ -1,6 +1,7 @@
<map proto="1.5.0">
<name>Backstreets</name>
<version>1.2</version>
<created>2024-12-22</created><!--created date derived from commit 6fcc818f-->
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Small suggestion on formatting to add space before comment and two inside comment

<created>2024-12-22</created> <!-- created date derived from commit 6fcc818f -->

<variant id="5v5">5v5</variant>
<objective>Capture all five control points.</objective>
<constant id="team-1-name">Blue</constant>
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263 changes: 132 additions & 131 deletions arcade/infection/infection_amusement_park/map.xml
Original file line number Diff line number Diff line change
@@ -1,131 +1,132 @@
<map proto="1.5.0">
<name>Infection: Amusement Park</name>
<variant id="halloween" world="halloween">Halloween Edition</variant>
<version>1.1.4</version>
<include id="infection"/>
<if variant="default">
<created>2022-04-01</created>
</if>
<if variant="halloween">
<created>2022-10-03</created>
</if>
<constants>
<constant id="zombie-team-name">Infected</constant>
<constant id="human-team-name">Humans</constant>
<constant id="zombie-team-color">dark aqua</constant>
<constant id="human-team-color">green</constant>
</constants>
<broadcasts>
<alert after="1s">The ${zombie-team-name} will be released after 30 seconds!</alert>
<alert after="30s">The ${zombie-team-name} have been released!</alert>
<alert after="5s" filter="only-humans" every="1m30s">Your name tag won't display to the infected, no need to shift!</alert>
</broadcasts>
<authors>
<author uuid="e4cfa2d5-6b11-4e15-a893-9d92f18385f3"/> <!-- mariogoat -->
<author uuid="4ed45d5d-bdc3-4f1a-9201-014e06019618"/> <!-- Trionaf -->
<author uuid="660a9502-4872-43ba-b7f7-1f49ab588526"/> <!-- FbprZ7 -->
</authors>
<contributors>
<contributor uuid="e2d2c2c6-cea9-4510-9ab2-a091b5605b30" contribution="XML"/> <!-- Ruediger_LP -->
</contributors>
<rules>
<rule>Fall damage is off.</rule>
<rule>${human-team-name} name tags don't show</rule>
<rule>${zombie-team-name} have Speed I</rule>
</rules>
<kits>
<kit id="infected-kit">
<helmet unbreakable="true" team-color="true" material="leather helmet"/>
<chestplate unbreakable="true" team-color="true" material="leather chestplate"/>
<leggings unbreakable="true" team-color="true" material="leather leggings"/>
<boots unbreakable="true" team-color="true" material="leather boots"/>
<item slot="0" unbreakable="true" material="iron sword" name="`2`lInfection Sword"/>
<item slot="1" unbreakable="true" material="bow" name="`2`lInfection Bow"/>
<item slot="2" material="arrow" amount="32"/>
<effect amplifier="2">jump</effect>
<effect duration="5">increase damage</effect>
<game-mode>adventure</game-mode>
</kit>
<kit id="infected-kit-start">
<helmet unbreakable="true" team-color="true" material="leather helmet"/>
<chestplate unbreakable="true" team-color="true" material="leather chestplate"/>
<leggings unbreakable="true" team-color="true" material="leather leggings"/>
<boots unbreakable="true" team-color="true" material="leather boots"/>
<item slot="0" unbreakable="true" material="iron sword" name="`2`lInfection Sword"/>
<item slot="1" unbreakable="true" material="bow" name="`2`lInfection Bow"/>
<item slot="2" material="arrow" amount="32"/>
<effect duration="30" amplifier="1000">weakness</effect>
<effect duration="30" amplifier="1000">slow</effect>
<effect duration="30" amplifier="129">jump</effect>
<effect duration="30">blindness</effect>
<game-mode>adventure</game-mode>
</kit>
</kits>
<spawns>
<spawn team="human-team" kit="default-human-kit" yaw="180" safe="true" filter="before-30s" region="humans-spawn-point"/>
<spawn team="zombie-team" kit="infected-kit-start" yaw="180" filter="before-30s" region="infected-spawn-point"/>
<spawn team="human-team" kit="zombie-switch-kit" yaw="180" safe="true" filter="after-30s" region="humans-spawn-point"/>
<spawn team="zombie-team" kit="infected-kit" yaw="180" filter="after-30s" region="infected-spawn-point"/>
<default region="obs-spawn-point"/>
</spawns>
<!-- TODO: migrate fake destroyables to structure or fill actions -->
<destroyables name="cage" required="false" show="false" owner="human-team">
<destroyable materials="stained glass" region="infected-spawn" modes="start-game"/>
</destroyables>
<modes show-before="25s">
<mode id="start-game" after="25s" material="air" name="`3${zombie-team-name} are being released"/>
</modes>
<filters>
<not id="before-30s">
<time id="after-30s">31s</time>
</not>
<material id="only-door">wooden door</material>
</filters>
<regions>
<cylinder id="obs-spawn-point" base="50,28,-120" height="0" radius="2"/>
<point id="infected-spawn-point">23.5,5,35.5</point>
<cylinder id="humans-spawn-point" base="25.5,9,25.5" height="0" radius="2"/>
<cuboid id="infected-spawn" min="21,4,32" max="27,9,38"/>
<union id="door-region">
<block>48,10,-119</block>
<block>48,11,-119</block>
<block>47,10,-132</block>
<block>47,11,-132</block>
<block>51,9,-136</block>
<block>51,10,-136</block>
<block>45,11,-127</block>
<block>45,12,-127</block>
<block>26,6,-87</block>
<block>26,7,-87</block>
<block>27,3,-86</block>
<block>27,4,-86</block>
</union>
<apply region="door-region" use="deny(only-door)"/>
</regions>
<damage>
<deny>
<attacker>
<filter id="before-30s"/>
</attacker>
</deny>
</damage>
<disabledamage>
<damage>drowning</damage>
</disabledamage>
<kill-rewards>
<kill-reward filter="only-humans">
<kit>
<effect duration="5" amplifier="2">regeneration</effect>
</kit>
</kill-reward>
</kill-rewards>
<itemremove>
<item>leather helmet</item>
<item>leather chestplate</item>
<item>leather leggings</item>
<item>leather boots</item>
<item>iron sword</item>
<item>bow</item>
<item>arrow</item>
</itemremove>
</map>
<map proto="1.5.0">
<name>Infection: Amusement Park</name>
<variant id="halloween" world="halloween">Halloween Edition</variant>
<version>1.1.4</version>
<created>2022-04-12</created><!--created date derived from commit 0a44b860-->
<include id="infection"/>
<if variant="default">
<created>2022-04-01</created>
</if>
<if variant="halloween">
<created>2022-10-03</created>
</if>
Comment on lines +5 to +12
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uhh... i think your script needs a bit of tweaking, this map already has creation date(s)

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@CrazyisCreeps CrazyisCreeps Feb 21, 2025

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Yea, same with Hide n Seek. Probably anything with the created in an <if> got included?

<constants>
<constant id="zombie-team-name">Infected</constant>
<constant id="human-team-name">Humans</constant>
<constant id="zombie-team-color">dark aqua</constant>
<constant id="human-team-color">green</constant>
</constants>
<broadcasts>
<alert after="1s">The ${zombie-team-name} will be released after 30 seconds!</alert>
<alert after="30s">The ${zombie-team-name} have been released!</alert>
<alert after="5s" filter="only-humans" every="1m30s">Your name tag won't display to the infected, no need to shift!</alert>
</broadcasts>
<authors>
<author uuid="e4cfa2d5-6b11-4e15-a893-9d92f18385f3"/> <!-- mariogoat -->
<author uuid="4ed45d5d-bdc3-4f1a-9201-014e06019618"/> <!-- Trionaf -->
<author uuid="660a9502-4872-43ba-b7f7-1f49ab588526"/> <!-- FbprZ7 -->
</authors>
<contributors>
<contributor uuid="e2d2c2c6-cea9-4510-9ab2-a091b5605b30" contribution="XML"/> <!-- Ruediger_LP -->
</contributors>
<rules>
<rule>Fall damage is off.</rule>
<rule>${human-team-name} name tags don't show</rule>
<rule>${zombie-team-name} have Speed I</rule>
</rules>
<kits>
<kit id="infected-kit">
<helmet unbreakable="true" team-color="true" material="leather helmet"/>
<chestplate unbreakable="true" team-color="true" material="leather chestplate"/>
<leggings unbreakable="true" team-color="true" material="leather leggings"/>
<boots unbreakable="true" team-color="true" material="leather boots"/>
<item slot="0" unbreakable="true" material="iron sword" name="`2`lInfection Sword"/>
<item slot="1" unbreakable="true" material="bow" name="`2`lInfection Bow"/>
<item slot="2" material="arrow" amount="32"/>
<effect amplifier="2">jump</effect>
<effect duration="5">increase damage</effect>
<game-mode>adventure</game-mode>
</kit>
<kit id="infected-kit-start">
<helmet unbreakable="true" team-color="true" material="leather helmet"/>
<chestplate unbreakable="true" team-color="true" material="leather chestplate"/>
<leggings unbreakable="true" team-color="true" material="leather leggings"/>
<boots unbreakable="true" team-color="true" material="leather boots"/>
<item slot="0" unbreakable="true" material="iron sword" name="`2`lInfection Sword"/>
<item slot="1" unbreakable="true" material="bow" name="`2`lInfection Bow"/>
<item slot="2" material="arrow" amount="32"/>
<effect duration="30" amplifier="1000">weakness</effect>
<effect duration="30" amplifier="1000">slow</effect>
<effect duration="30" amplifier="129">jump</effect>
<effect duration="30">blindness</effect>
<game-mode>adventure</game-mode>
</kit>
</kits>
<spawns>
<spawn team="human-team" kit="default-human-kit" yaw="180" safe="true" filter="before-30s" region="humans-spawn-point"/>
<spawn team="zombie-team" kit="infected-kit-start" yaw="180" filter="before-30s" region="infected-spawn-point"/>
<spawn team="human-team" kit="zombie-switch-kit" yaw="180" safe="true" filter="after-30s" region="humans-spawn-point"/>
<spawn team="zombie-team" kit="infected-kit" yaw="180" filter="after-30s" region="infected-spawn-point"/>
<default region="obs-spawn-point"/>
</spawns>
<!-- TODO: migrate fake destroyables to structure or fill actions -->
<destroyables name="cage" required="false" show="false" owner="human-team">
<destroyable materials="stained glass" region="infected-spawn" modes="start-game"/>
</destroyables>
<modes show-before="25s">
<mode id="start-game" after="25s" material="air" name="`3${zombie-team-name} are being released"/>
</modes>
<filters>
<not id="before-30s">
<time id="after-30s">31s</time>
</not>
<material id="only-door">wooden door</material>
</filters>
<regions>
<cylinder id="obs-spawn-point" base="50,28,-120" height="0" radius="2"/>
<point id="infected-spawn-point">23.5,5,35.5</point>
<cylinder id="humans-spawn-point" base="25.5,9,25.5" height="0" radius="2"/>
<cuboid id="infected-spawn" min="21,4,32" max="27,9,38"/>
<union id="door-region">
<block>48,10,-119</block>
<block>48,11,-119</block>
<block>47,10,-132</block>
<block>47,11,-132</block>
<block>51,9,-136</block>
<block>51,10,-136</block>
<block>45,11,-127</block>
<block>45,12,-127</block>
<block>26,6,-87</block>
<block>26,7,-87</block>
<block>27,3,-86</block>
<block>27,4,-86</block>
</union>
<apply region="door-region" use="deny(only-door)"/>
</regions>
<damage>
<deny>
<attacker>
<filter id="before-30s"/>
</attacker>
</deny>
</damage>
<disabledamage>
<damage>drowning</damage>
</disabledamage>
<kill-rewards>
<kill-reward filter="only-humans">
<kit>
<effect duration="5" amplifier="2">regeneration</effect>
</kit>
</kill-reward>
</kill-rewards>
<itemremove>
<item>leather helmet</item>
<item>leather chestplate</item>
<item>leather leggings</item>
<item>leather boots</item>
<item>iron sword</item>
<item>bow</item>
<item>arrow</item>
</itemremove>
</map>
1 change: 1 addition & 0 deletions arcade/infection/infection_boulevard/map.xml
Original file line number Diff line number Diff line change
@@ -1,6 +1,7 @@
<map proto="1.5.0">
<name>Infection: Boulevard</name>
<version>1.0.7</version>
<created>2022-08-03</created><!--created date derived from commit 52bf6121-->
<include id="infection"/>
<authors>
<author uuid="74948888-fdb8-4446-9340-f7688c2435cc"/> <!-- Zero_Frosty -->
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1 change: 1 addition & 0 deletions arcade/infection/infection_cinema_jungle_scenario/map.xml
Original file line number Diff line number Diff line change
@@ -1,6 +1,7 @@
<map proto="1.5.0">
<name>Infection: Cinema Jungle Scenario</name>
<version>1.2.6</version>
<created>2022-10-04</created><!--created date derived from commit 792d3711-->
<phase>staging</phase>
<include id="infection"/>
<constants>
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91 changes: 46 additions & 45 deletions arcade/kings_conquest/kings_conquest_rage_quit/map.xml
Original file line number Diff line number Diff line change
@@ -1,45 +1,46 @@
<map proto="1.5.0">
<name>King's Conquest: Rage Quit</name>
<version>1.1.2</version>
<constants>
<constant id="team-one-spawn-a">-43.5,9,44.5</constant>
<constant id="team-one-yaw-a">135</constant>
<constant id="team-two-spawn-a">44.5,9,-43.5</constant>
<constant id="team-two-yaw-a">45</constant>
<constant id="team-one-spawn-b">-30,8,36</constant>
<constant id="team-one-yaw-b">45</constant>
<constant id="team-two-spawn-b">31,8,-35</constant>
<constant id="team-two-yaw-b">-135</constant>
<constant id="team-one-spawn-c">-18,10,12</constant>
<constant id="team-one-yaw-c">-45</constant>
<constant id="team-two-spawn-c">19,10,-11</constant>
<constant id="team-two-yaw-c">130</constant>
<constant id="king-race-start">-7.5,51,-88.5</constant>
<constant id="king-race-end">8.5,59,-104.5</constant>
<constant id="king-race-start-yaw">-135</constant>
<constant id="world-border-center">0.5,0.5</constant>
<constant id="world-border-start-size">103</constant>
<constant id="world-border-end-size">25</constant>
<constant id="sudden-death-timer-start">569</constant>
</constants>
<include id="kings-conquest"/>
<authors>
<author uuid="ef4ea031-998f-4ec9-b7b6-1bdd428bcef8"/> <!-- Plastix -->
<author uuid="3ce426cd-2ded-4f83-a9bb-46a57d68d9a5"/> <!-- McYukon -->
</authors>
<contributors>
<contributor contribution="Beta testing and initial feedback">(Team) Starfish</contributor>
</contributors>
<spawns>
<default yaw="180" kit="obs-kit">
<regions>
<cylinder base="0.5,49,1.5" radius="2" height="0"/>
</regions>
</default>
</spawns>
<itemremove>
<item>seeds</item>
</itemremove>
<maxbuildheight>25</maxbuildheight>
<timelock>on</timelock>
</map>
<map proto="1.5.0">
<name>King's Conquest: Rage Quit</name>
<version>1.1.2</version>
<created>2023-08-23</created><!--created date derived from commit 4a3b3121-->
<constants>
<constant id="team-one-spawn-a">-43.5,9,44.5</constant>
<constant id="team-one-yaw-a">135</constant>
<constant id="team-two-spawn-a">44.5,9,-43.5</constant>
<constant id="team-two-yaw-a">45</constant>
<constant id="team-one-spawn-b">-30,8,36</constant>
<constant id="team-one-yaw-b">45</constant>
<constant id="team-two-spawn-b">31,8,-35</constant>
<constant id="team-two-yaw-b">-135</constant>
<constant id="team-one-spawn-c">-18,10,12</constant>
<constant id="team-one-yaw-c">-45</constant>
<constant id="team-two-spawn-c">19,10,-11</constant>
<constant id="team-two-yaw-c">130</constant>
<constant id="king-race-start">-7.5,51,-88.5</constant>
<constant id="king-race-end">8.5,59,-104.5</constant>
<constant id="king-race-start-yaw">-135</constant>
<constant id="world-border-center">0.5,0.5</constant>
<constant id="world-border-start-size">103</constant>
<constant id="world-border-end-size">25</constant>
<constant id="sudden-death-timer-start">569</constant>
</constants>
<include id="kings-conquest"/>
<authors>
<author uuid="ef4ea031-998f-4ec9-b7b6-1bdd428bcef8"/> <!-- Plastix -->
<author uuid="3ce426cd-2ded-4f83-a9bb-46a57d68d9a5"/> <!-- McYukon -->
</authors>
<contributors>
<contributor contribution="Beta testing and initial feedback">(Team) Starfish</contributor>
</contributors>
<spawns>
<default yaw="180" kit="obs-kit">
<regions>
<cylinder base="0.5,49,1.5" radius="2" height="0"/>
</regions>
</default>
</spawns>
<itemremove>
<item>seeds</item>
</itemremove>
<maxbuildheight>25</maxbuildheight>
<timelock>on</timelock>
</map>
1 change: 1 addition & 0 deletions arcade/standard/blackblack_reborn/map.xml
Original file line number Diff line number Diff line change
@@ -1,6 +1,7 @@
<map proto="1.5.0">
<name>BlackBlack Reborn</name>
<version>1.0.1</version>
<created>2023-10-19</created><!--created date derived from commit 99a2d288-->
<objective>Eliminate all enemies or capture the Wool!</objective>
<authors>
<author uuid="b1521072-6993-4fe4-ae60-dbeeb7dc0cfa"/> <!-- Antnecb -->
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1 change: 1 addition & 0 deletions arcade/standard/cacti_mayhem_overdrive/map.xml
Original file line number Diff line number Diff line change
@@ -1,6 +1,7 @@
<map proto="1.5.0">
<name>Cacti Mayhem Overdrive</name>
<version>1.2.13</version>
<created>2023-12-10</created><!--created date derived from commit 4c517fb3-->
<phase>staging</phase>
<objective>Be the last man standing!</objective>
<authors>
Expand Down
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