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Seed Lander can overwrite Cargo and Colonist Landers #1989

@DanRStevens

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@DanRStevens

This one is a bit odd. If you first place the Seed Lander, but then instead of clicking "Next Turn" you instead adjust the view depth, the structures menu will be repopulated, unlocking the other landers early. This allows you to also place the Cargo Landers and Colonist Landers (or at least their landing beacons) on the first turn. When the Seed Lander deploys after clicking next turn, it will overwrite the landing beacons of the Cargo Landers and Colonist Landers.


First place the Seed Lander:
Image

Adjust view depth down and back up to re-populate the structures menu:
Image

Place the Cargo Landers and Colonist Landers:
Image

Upon "Next Turn", the Seed Lander will deploy and overwrite the other landers:
Image

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