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Description
Problem 1
The game mentions crafting traps but doesn’t explain how the crafting system works. Players might feel confused or overwhelmed.
Suggested Solution
- Provide information on:
- Recipes or steps for crafting.
- How items are found and combined.
- Whether there are hints or guides for crafting.
Benefit
A clear crafting system will make the game more fun and accessible.
Problem 2
The game might feel repetitive if traps and thief behaviors are not varied enough.
Suggested Solution
- Add different trap types:
- Timing-based traps.
- Environmental traps (e.g., falling objects).
- Introduce thief types:
- Sneaky thieves who avoid traps.
- Brute thieves who destroy traps.
Benefit
This variety will keep the game engaging and increase replayability.
Problem 3
The game doesn’t seem to have a progression system, which could make it feel repetitive over time.
Suggested Solution
- Gradually increase difficulty:
- Faster or smarter thieves.
- Limited resources for traps.
- New challenges as the game progresses.
Benefit
A progression system will keep players motivated and challenged.
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