Skip to content

tips after review to encourage improvement in the future 😉  #1

@Abodi-Massarwa

Description

@Abodi-Massarwa

Problem 1

The game mentions crafting traps but doesn’t explain how the crafting system works. Players might feel confused or overwhelmed.

Suggested Solution

  • Provide information on:
    • Recipes or steps for crafting.
    • How items are found and combined.
    • Whether there are hints or guides for crafting.

Benefit

A clear crafting system will make the game more fun and accessible.

Problem 2

The game might feel repetitive if traps and thief behaviors are not varied enough.

Suggested Solution

  • Add different trap types:
    • Timing-based traps.
    • Environmental traps (e.g., falling objects).
  • Introduce thief types:
    • Sneaky thieves who avoid traps.
    • Brute thieves who destroy traps.

Benefit

This variety will keep the game engaging and increase replayability.


Problem 3

The game doesn’t seem to have a progression system, which could make it feel repetitive over time.

Suggested Solution

  • Gradually increase difficulty:
    • Faster or smarter thieves.
    • Limited resources for traps.
    • New challenges as the game progresses.

Benefit

A progression system will keep players motivated and challenged.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions