Skip to content

Releases: Osa-H3VR/Silent-Sully

0.4.0

16 Apr 15:37
Compare
Choose a tag to compare

So many changes, I actually skipped 0.3 :)

As always any feedback is much appreciated!

I'm right now pretty happy with how it feels and plays, so out with the beta suffix.
Progression should feel much better and less stingy with the purchases.
You no longer feel bad buying weaker weapons, cause pistol may not be enough on earlier holds.

Main changes:

  • Added all new grenades
  • "Backpack dudes" now have a bandana, to be easily found during holds
  • New melee shop category, giving much better options than the ones you start with

Balance changes:

  • To make M1911s better, now only 11round (up from 7-11) mags drop, glocks now only use 15round (down from 15-19) mags
  • Hold 2 is much harder, you should bought a weapon at this point
  • Hold 3 is a little harder, more sosigs and more encryptions
  • Last hold is slightly longer
  • Slightly increased the chance for mags to drop backpack sosigs
  • Slightly decreased chance for weenies, and increased chance for grenades from caches

Misc changes:

  • Added Installation section to the Readme (as per #1 )
  • An actual thumbnail
  • For all you people wanting to be Silent Sully, he is now available as a sosig template to cosplay as. :) find him under Shotdogs category

Fixed bugs:

  • Fixed missing Modern ammo types (F for the run that got me MP5 40s&w)
  • Stocks no longer show up before first hold

0.2.0-Beta

02 Apr 23:06
Compare
Choose a tag to compare

Is actually fun right now!

What I think:

  • Is small smg pool not too generous when it comes to ammo?
  • Remove impact grenade from pool? Is reall useful, but you can blow yourself by grabbing it the wrong way.
  • Pre hold 5 patrols are forcing you to as quickly as possible go to the hold. Decrease spawn rate?
  • Are shield sosigs introduced a little too early?
  • Still didnt test it on custom maps

0.1.0-Beta

31 Mar 20:01
Compare
Choose a tag to compare

This the first public version.

What I think so far:

  • A little to much tokens overall?
  • Not sure about the mag drop rate
  • 5th hold is slightly easier than whole 4th hold, is 4th too hard/too long?
  • Shop weapon groups rarities may need some tuning
  • Small Smg category sometimes gives a really good weapon, nerf it?
  • Normal Smg category can actually give you a rifle