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calculateDrag() method physics3d implementation #99

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merged 6 commits into from
Jun 18, 2021

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Cagancancacan
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return new Vector3d();
//drag acts in the opposite direction in relation to the velocity.
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Can you please avoid using "every other line" comments. It makes the code very long and harder to read. If you need to, leave them at the end of the line. But ideally through naming, you shouldn't need that many

@S010MON S010MON merged commit 8a14904 into lander_physics_3d_impl Jun 18, 2021
@S010MON S010MON deleted the drag_method_physics3d_impl branch June 18, 2021 11:35
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2 participants