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介绍

修复舞台对象退场时, 有未完成的 hold 类型动画, 而导致 游戏卡死/动画缺失 的问题

主要更改

  • changeBg changeFigure url 变更时, 强制清除动画演出
  • 优化了 changeFigure 对目标 id 的指定

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Summary of Changes

Hello @HardyNLee, I'm Gemini Code Assist1! I'm currently reviewing this pull request and will post my feedback shortly. In the meantime, here's a summary to help you and other reviewers quickly get up to speed!

此拉取请求旨在解决一个关键问题:当舞台上的背景或立绘等元素被替换时,如果存在未完成的“hold”类型动画,游戏可能会出现卡顿或动画显示不完整的情况。解决方案是在这些元素被替换时,主动清除所有相关的动画,从而确保更流畅的过渡并防止游戏状态不一致。此外,还改进了立绘 ID 的识别和管理逻辑,以提高准确性。

Highlights

  • 动画卡顿/缺失修复: 修复了舞台对象退场时,因存在未完成的“hold”类型动画而导致游戏卡死或动画缺失的问题。
  • 强制清除动画: 在 changeBgchangeFigure 的 URL 变更时,强制清除相关动画演出,确保平滑过渡。
  • 立绘ID指定优化: 优化了 changeFigure 中目标 ID 的指定逻辑,提高了准确性。
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Code Review

本次 PR 修复了在舞台对象(如背景、立绘)的资源 URL 变更时,未完成的 hold 类型动画可能导致游戏卡死的问题。通过在 changeBgchangeFigure 中强制清除相关动画演出,此问题得到了有效解决。

此外,PR 中有几项值得称赞的重构:

  1. 新增了 getAnimationPerformName 辅助函数,统一了动画演出名称的生成方式,增强了代码的一致性。
  2. changeFigure 中目标 ID 的确定逻辑进行了优化,使其更清晰、更易于维护,并使用了常量替代了魔法字符串。

总的来说,这是一次高质量的提交,不仅修复了 Bug,还提升了代码的可读性和健壮性。

const isFreeFigure = key ? true : false;
const id = key ? key : `fig-${pos}`;
let idFromArgs = getStringArgByKey(sentence, 'id') ?? '';
const isFreeFigure = idFromArgs ? true : false;

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medium

这个布尔值的赋值可以写得更简洁一些。

Suggested change
const isFreeFigure = idFromArgs ? true : false;
const isFreeFigure = !!idFromArgs;

@HardyNLee HardyNLee marked this pull request as draft September 23, 2025 02:56
@HardyNLee HardyNLee marked this pull request as ready for review September 23, 2025 03:36
@HardyNLee HardyNLee marked this pull request as draft September 23, 2025 03:45
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