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增加config.txt配置:

  • Max_line: textBox限制行数,如果没有设置则启用默认逻辑
  • Max_lineHeight: textBox行高,当开启Max_line时生效,单位:em

issue: #755

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Summary of Changes

Hello @xiaoxustudio, I'm Gemini Code Assist1! I'm currently reviewing this pull request and will post my feedback shortly. In the meantime, here's a summary to help you and other reviewers quickly get up to speed!

此拉取请求旨在增强游戏内文本框的显示控制能力,通过引入Max_lineMax_lineHeight两个新的配置项,允许开发者更灵活地控制文本的显示行数和行高。这使得文本框的布局和可读性可以根据具体需求进行调整,从而提升用户体验。

Highlights

  • 文本框行数限制: 引入了Max_line配置项,允许在config.txt中设置文本框的最大显示行数。如果未设置,则使用默认逻辑。
  • 文本框行高配置: 引入了Max_lineHeight配置项,当Max_line启用时,可以自定义文本框的行高,单位为em
  • 多行文本测试场景: 新增了demo_max_line_test.txt文件,用于测试和演示多行文本的显示效果。
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Code Review

这个PR增加了Max_lineMax_lineHeight两个新的配置项来定制文本框,这是一个很好的功能增强。代码整体实现不错,但存在一些可以改进的地方。主要是在IMSSTextbox.tsx中的行高计算逻辑存在一个bug,可能会导致显示异常。此外,两处修改都使用了不安全的类型转换,建议进行优化以提高代码的健壮性和可读性。我提供了一些具体的代码建议来修复这些问题。

Comment on lines 192 to 196
const MaxTextLine = userDataState.globalGameVar.Max_line as number; // config定义字体行数
const MaxTextLineHeight = userDataState.globalGameVar.Max_lineHeight as number; // config 定义字体行数高度
const totalHeight = !Number.isNaN(Number(MaxTextLine))
? (Number.isNaN(Number(MaxTextLineHeight)) ? lineHeightValue : MaxTextLineHeight) * MaxTextLine
: lineHeightValue; // Max_LineHeight和Max_Line必定为数字,否则使用默认值

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high

这部分代码存在几个问题:

  1. 不安全的类型转换MaxTextLineMaxTextLineHeight 使用 as number 进行强制类型转换。由于这些值来自配置文件,它们可能是 undefined 或非数字字符串,这种转换是不安全的。
  2. 误导性的变量名:变量 totalHeight 实际上用于计算行高(line-height),而不是总高度,这会引起困惑。
  3. 错误的行高计算:在计算 line-height 时,将基础行高乘以 MaxTextLine(行数)是错误的。这会导致 line-height 的值变得非常大,从而严重破坏文本布局。例如,如果 MaxTextLine 为 4,lineHeightValue 为 2.2,line-height 会变成 8.8em,这显然不是预期的效果。

建议重构这部分逻辑,以确保类型安全和计算正确。

  const lineHeightValue = textSizeState === textSize.medium ? 2.2 : 2;
  const maxLine = Number(userDataState.globalGameVar.Max_line);
  const maxLineHeight = Number(userDataState.globalGameVar.Max_lineHeight);

  const finalLineHeight = !isNaN(maxLine)
    ? !isNaN(maxLineHeight)
      ? maxLineHeight
      : lineHeightValue
    : lineHeightValue;

  const lineHeightCssStr = `line-height: ${finalLineHeight}em`;

Comment on lines 36 to 43
const MaxTextLine = userDataState.globalGameVar.Max_line as number; // congfig定义字体行数
const lineLimit = Number.isNaN(Number(MaxTextLine))
? match(textSizeState)
.with(textSize.small, () => 3)
.with(textSize.medium, () => 2)
.with(textSize.large, () => 2)
.default(() => 2)
: MaxTextLine;

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medium

这部分代码同样存在不安全的类型转换问题,并且可以写得更简洁清晰。

  1. 不安全的类型转换MaxTextLine 使用 as number 强制转换,这存在风险。
  2. 潜在的类型错误:在三元表达式的 else 分支中,返回的是 MaxTextLine。如果移除 as number 的强制转换,MaxTextLine 可能是字符串,而 lineLimit 期望是 number 类型,这可能导致类型不匹配问题。
  3. 代码可读性Number.isNaN(Number(MaxTextLine)) 的写法有些冗余。
  4. 拼写错误:注释 // congfig定义字体行数congfig 应为 config

建议进行如下修改以提高代码的健壮性和可读性。

Suggested change
const MaxTextLine = userDataState.globalGameVar.Max_line as number; // congfig定义字体行数
const lineLimit = Number.isNaN(Number(MaxTextLine))
? match(textSizeState)
.with(textSize.small, () => 3)
.with(textSize.medium, () => 2)
.with(textSize.large, () => 2)
.default(() => 2)
: MaxTextLine;
const maxLine = Number(userDataState.globalGameVar.Max_line); // config定义字体行数
const lineLimit = !isNaN(maxLine)
? maxLine
: match(textSizeState)
.with(textSize.small, () => 3)
.with(textSize.medium, () => 2)
.with(textSize.large, () => 2)
.default(() => 2);

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