-
Notifications
You must be signed in to change notification settings - Fork 76
Experimental #1359
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
base: develop
Are you sure you want to change the base?
Experimental #1359
Conversation
Waylay Oasis is now a rentable and functional guild hall. Room design completed.
Desert has functions for both heat (normal) and cold (snowing) damage. Players may use a variety of items and spells to avoid taking this damage.
Players ride a raft along an underground river.
You can phase out in foyers now.
Music significantly smaller now
Relies on pbuserinroom which is not set yet during firstuserentered
Everything is grey, except projectile icons. Even lightning for wall spells has changed to white in the afterlife.
[EXPERIMENT] Gar DesertUpdates branch
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Is this an artifact from deleted code?
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Witchery has / will have subschools.
If you're trying to merge the big desert thing, you should let me take a look at it and rebase it. I bet it's out of date after ~6 months gathering dust. Hit me up on IRC this weekend
this branch is just an experiment at this point, but perhaps we can use branches like this to get content ready for submission to the develop branch in a collaborative way. I already rebased this on develop, |
Yes, putting a branch out and having collaboration on it would be great. Also if this was simply merged so we could get on 104 and test it, I would be so happy. It's been on there before, and we found a bug or two related to immortals messing around in places, but I've got those written down and can fix them. This has been extensively tested by me and once by a group. I genuinely just don't know how to continue working until this is all in. |
We can't merge content until it is virtually bug free, and won't conflict with the work of others. However, we can work on branches like this until that goal is reached. This was what I was aiming to do. I believe we can have a branch in the project that many people can work on until it is ready to be merged to the develop branch. |
No description provided.