Was trying to rip overmaster(hmt030) and loaded miki's head(since it seems that if you don't use the same char that was meant for the song it won' export facials like blink or eyebrows) and it didn't export anything followed by this error
Tried both latest release and unstable build(btw, thought special appeal was bundled with the main dance unity file, how would u have an external ap.imo.unity file?)
09:20:47 Error occurred.
09:20:47 System.NullReferenceException: Riferimento a un oggetto non impostato su un'istanza di oggetto.
in OpenMLTD.MillionDance.Core.PmxCreator.Physics.AppendSwayBones(PmxBone[] bones, SwayBone[] swayBones, List1 bodies) in C:\projects\mltdtools\src\MillionDance\Core\PmxCreator.Physics.cs:riga 205 in OpenMLTD.MillionDance.Core.PmxCreator.Physics.ImportPhysics(PmxBone[] bones, SwayController bodySway, SwayController headSway) in C:\projects\mltdtools\src\MillionDance\Core\PmxCreator.Physics.cs:riga 42 in OpenMLTD.MillionDance.Core.PmxCreator.CreateModel(CompositeAvatar combinedAvatar, CompositeMesh combinedMesh, Int32 bodyMeshVertexCount, SwayController bodySway, SwayController headSway, ConversionDetails details, ValueTuple2[]& materialList) in C:\projects\mltdtools\src\MillionDance\Core\PmxCreator.Model.cs:riga 69
in OpenMLTD.MillionDance.FMain.DoWorkInternal(Object state) in C:\projects\mltdtools\src\MillionDance\FMain.Working.cs:riga 249
in OpenMLTD.MillionDance.FMain.DoWork(Object state) in C:\projects\mltdtools\src\MillionDance\FMain.Working.cs:riga 28
Was trying to rip overmaster(hmt030) and loaded miki's head(since it seems that if you don't use the same char that was meant for the song it won' export facials like blink or eyebrows) and it didn't export anything followed by this error
Tried both latest release and unstable build(btw, thought special appeal was bundled with the main dance unity file, how would u have an external ap.imo.unity file?)
09:20:47 Error occurred.
09:20:47 System.NullReferenceException: Riferimento a un oggetto non impostato su un'istanza di oggetto.
in OpenMLTD.MillionDance.Core.PmxCreator.Physics.AppendSwayBones(PmxBone[] bones, SwayBone[] swayBones, List
1 bodies) in C:\projects\mltdtools\src\MillionDance\Core\PmxCreator.Physics.cs:riga 205 in OpenMLTD.MillionDance.Core.PmxCreator.Physics.ImportPhysics(PmxBone[] bones, SwayController bodySway, SwayController headSway) in C:\projects\mltdtools\src\MillionDance\Core\PmxCreator.Physics.cs:riga 42 in OpenMLTD.MillionDance.Core.PmxCreator.CreateModel(CompositeAvatar combinedAvatar, CompositeMesh combinedMesh, Int32 bodyMeshVertexCount, SwayController bodySway, SwayController headSway, ConversionDetails details, ValueTuple2[]& materialList) in C:\projects\mltdtools\src\MillionDance\Core\PmxCreator.Model.cs:riga 69in OpenMLTD.MillionDance.FMain.DoWorkInternal(Object state) in C:\projects\mltdtools\src\MillionDance\FMain.Working.cs:riga 249
in OpenMLTD.MillionDance.FMain.DoWork(Object state) in C:\projects\mltdtools\src\MillionDance\FMain.Working.cs:riga 28