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I'm trying to run this game in stereoscopic 3D using NVIDIA 3D Vision, which requires exclusive fullscreen, but it seems the game's using borderless fullscreen, and SpecialK (which I use to force exclusive mode) crashes with REDRIVER2. I tried both the latest stable release and a recent build artifact but the closest option is fullscreen=1 in config.ini.
Would you consider adding exclusive fullscreen option like, say, fullscreen=2?
Otherwise what would I need to edit in the code so I can build it myself?
Perhaps this explanation might help figuring out how to implement it. 🤔
On a side note, any chance/plans to support =>60FPS? 👀
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