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Command List
l i o n edited this page Apr 26, 2021
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Commands for tweaking functionality of the script itself and its graphical display.
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/configtoggles display of the configuration menu (enable/disable signposts, paragraph spacing etc). -
/debugtoggles debugging mode which outputs modified context to a menu above the input field. -
/enableallows script to modify context (default). -
/disabledisables context modification and hides the menus. -
/showmakes the menus visible (default). -
/hidehides the menus. -
/minminimizes the menus. -
/maxmaximizes the menus.
Commands for moving through the graphical display menus.
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!exits any menu. If changes were made, ay/nprompt will appear to confirm saving of changes made.-
y!andn!exits a menu with and without saving changes respectively.
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>and<moves the current selection forward (down) or back (up) the list of menu options. -
>>and<<moves the current selection to the next or previous menu page. -
#0will move the current selection to the label option, or first (top) of the list of menu options. Entering any number except 0 will move the current selection to the nth option in the list counting from the top. -
^deletes the currently selected field. If the label is selected, it deletes the entire entry. -
?toggles hints for the current menu and selection.
Commands for loading different scenes and switching control over the player character, with examples.
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+💭: You think this will be an easy victorycreates/updates a note labeled💭with the content "You think this will be an easy victory."-
++Time: Eveningwill create a note with the contextTime: Evening. -
+Shhh Secret Info!: There is a monster stalking youcreates and hides the note from view due to the!included before the:. Notes can also be hidden long after being created by adding a!after the label such as+Info that should be secret!. This can also be used to show a hidden note:+Shhh Secret Info!will reveal the previously hidden note for view. -
+⚔️#500: You are fighting for your lifeinjects the note before 500 characters into the context. The higher a number following#is, the further down the note is injected into context.+❕#-1:will inject the note to the front (very top) of the memory. A further negative number such as+❗#-20:will be placed above the -1 entry (the very very top). -
seen+outfit#100: Voldemort is wearing a stylish coatwill trail 100 characters in the context from the SEEN match for the Voldemort entry.
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/nor/noteswill display all currently active notes, including hidden ones.
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/yor/you Johnswitches the user POV and control to the character "John" (only use with 2nd person perspective). -
/sor/scene Chapter 1opens the scene creation/editing menu for the scene with the label "Chapter 1". -
/lor/load Chapter 1loads the scene and executes any text to prompt as per configuration in the scene menu.-
/load Intro Scene, Cloudy Weather, Jack's POV, badly hurt, fluff promptloads multiple scenes at once. -
/l!or `/load! loads the scene without executing any text to prompt / scene breaks.
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Commands for creating and tweaking of context-related content, with examples. Each has a graphical menu to guide you through the process.
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/eor/entry Johncreates or loads the world info entry with the label "John". -
/ror/rel Johnopens the relationship menu for "John". -
/tor/title ex wifecreates or loads the title with the label "ex wife". -
/kor/kill Johnupdates entry "John" and sets their status to dead. -
/revive Maryupdates entry "Mary" and sets their status to alive.
Commands tailored towards power users, with examples.
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/for/find Marysearches and displays all scenes, entries and titles with the label "Mary". -
/bor/ban John, Maryprevents the entries "John" and "Mary" from being injected into context.-
/bor/banwith no entries specified will clear all previous bans.
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/flushwill clear state.displayStats in the rare case that it bugs out. -
@,#,$,%, or^are quick entry creation symbols that correspond with each entry type. Left to right, they areCharacter,Location,Thing,Faction, andOther.-
#Hogwarts: is a school for wizards: is a large castle: is a place of great mysterycreates the location entry with the label "Hogwarts" and fills in each of the entry's fields with the corresponding information, separated by:s. -
#Hogwarts+2: with tall gothic spiresappends the included information to the second field of the entry labeled "Hogwarts" such that it now readsis a large castle with tall gothic spires. -
@convert!: John Smith, Jane Smith, Marywill add all vanilla WIs with the keys "John Smith", "Jane Smith", and "Mary" as SC2 character entries.
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- How Do I...?
- Command List
- Community Content
- License
- Overview
- What are Notes?
- Dressing the Scene
- Building Your First Entry
- Importing World Info
- Debugging and Configuration
- FAQ and SC1 Migration
- Global vs Scene Notes
- Prompts and
- Swapping Character Control
- Main, Seen, Heard, Topic
- Entry types
- Aspects
- Soft Links
- Family, Pronouns, and Zombies
- Trailing and Persistent Notes
- Shortcut Commands
- Custom Titles
- Formats and STOP Words
- Regex Keys
- Advanced Debugging
- How Entries are Weighted
- Modifying the Script