mode7 case study (webgl shader implementation struggles) #88
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Sorry if this is an inappropriate place to post this, but I have been working these last two weeks pulling out my hair with how to make an educational mode7 approach for webgl shaders (specifically with the Bevy game engine)
I am posting this immaturely perhaps, but I really am desperate for help on understanding the frustum/projection approach you take in your mode 7 demo as opposed to the "affine transformation" approach...
If its convenient for you I would really appreciate any input about what I'm doing wrong in my shader math...
I will post the contents in a reply to this issue
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