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Spelunker Johny discovers one of the greatest world mysteries: colored lanterns that reveals a new world! With the cave’s main entrance closed off, however, he must rely on these lanterns to hop between different parallel universes and reach towards the exit. But what dangers lie behind these unexplored territories?
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OmiyaGames/stuck-in-parallel
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This is a template Unity project Omiya Games uses to start their game project. In this Unity project, the following folders has the following roles: Assets: A folder required by Unity. Contains assets used for the game. See the README.txt in the folder for more details. ProjectSettings: A folder required by Unity. Contains settings for Unity. Builds: A folder where its contents are ignored by Mercurial. Typically where game builds are created in. UnimportedAssets: A folder that Mercurial versions, but Unity doesn't detect. Typically where unfinished art assets are placed in. Library: A folder required by Unity. It's contents are very cryptic and mysterious. I wouldn't recommend touching it. Ignored by Mercurial. Temp: A folder used by Unity. Unity creates it when an editor opens. I wouldn't recommend touching it. Ignored by Mercurial.
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Spelunker Johny discovers one of the greatest world mysteries: colored lanterns that reveals a new world! With the cave’s main entrance closed off, however, he must rely on these lanterns to hop between different parallel universes and reach towards the exit. But what dangers lie behind these unexplored territories?
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