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Update osu.Game.Rulesets.Osu/Difficulty/Evaluators/RhythmEvaluator.cs
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Co-authored-by: James Wilson <tsunyoku@gmail.com>
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stanriders and tsunyoku authored Oct 4, 2024
1 parent fe8b953 commit d4a00d7
Showing 1 changed file with 1 addition and 1 deletion.
Original file line number Diff line number Diff line change
Expand Up @@ -131,7 +131,7 @@ public static double EvaluateDifficultyOf(DifficultyHitObject current)
}

// scale down the difficulty if the object is doubletappable
double doubletapness = prevObj.GetDoubletapness((OsuDifficultyHitObject?)prevObj.Next(0));
double doubletapness = prevObj.GetDoubletapness(currObj);
effectiveRatio *= 1 - doubletapness * 0.75;

rhythmComplexitySum += Math.Sqrt(effectiveRatio * startRatio) * currHistoricalDecay;
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