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fix selection blueprint not updating position when hitobject not sele…
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OliBomby committed Oct 12, 2024
1 parent 6741f1c commit c8e2adc
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Original file line number Diff line number Diff line change
Expand Up @@ -125,6 +125,7 @@ protected override void LoadComplete()
pathVersion.BindValueChanged(_ => editorBeatmap?.Update(HitObject));

BodyPiece.UpdateFrom(HitObject);
HitObject.DefaultsApplied += _ => BodyPiece.UpdateFrom(HitObject);

if (editorBeatmap != null)
selectedObjects.BindTo(editorBeatmap.SelectedHitObjects);
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