A powerful rendering library for Rhythm Doctor events, built with SkiaSharp.
Sponsored by RhythmBase Project. Visit RhythmBase for more info.
RhythmBase.View provides a comprehensive solution for visualizing Rhythm Doctor level events. It offers both C# and TypeScript implementations, enabling developers to render event icons, timelines, and interactive visualizations with ease.
Core Library →
Live Demo (TypeScript) →
This example demonstrates how to load a Rhythm Doctor level file and render all events to a PNG image:
using RhythmBase.Global.Components;
using RhythmBase.Global.Events;
using RhythmBase.Global.Settings;
using RhythmBase.RhythmDoctor.Components;
using RhythmBase.RhythmDoctor.Events;
using RhythmBase.RhythmDoctor.Utils;
using SkiaSharp;
// Define canvas dimensions
int height = 28 * 60;
string file = @"your\level.rdlevel";
// Load the level
using RDLevel level = RDLevel.FromFile(file);
int width = (int)(level.Length.BeatOnly * 28);
Console.WriteLine($"Level duration: {level.Length.TimeSpan}");
// Create bitmap and canvas
using SKBitmap bitmap = new(width, height);
using SKCanvas canvas = new(bitmap);
// Render each event
foreach (var e in level)
{
canvas.DrawEventIcon(e, ToLocation(e), new() {
Scale = 2,
Active = true,
Enabled = true,
Hover = false,
});
}
// Helper method to convert event position to pixel coordinates
static SKPointI ToLocation(IBaseEvent e)
{
return new SKPointI(
(int)(e.Beat.BeatOnly * 28),
e.Y * 28
);
}
// Save to file
using Stream stream = File.OpenWrite("output.png");
bitmap.Encode(SKEncodedImageFormat.Png, 100).SaveTo(stream);This example shows how to create interactive event elements in a web browser:
import { EventInfos, EventType, hiddenEventType } from "./definition.ts";
import {
colorOf,
createElementEvent,
HTMLEventElement,
IconStyle,
} from "./rdtkview.ts";
const rdview = document.createElement("div");
const objs = ...
// Create event elements with interactivity
for (let obj of objs) {
const style = {
...eventStyle,
enabled: obj.active ?? true,
};
const elem = createElementEvent(obj, style);
if (!elem) continue;
elem.eventStyle = style;
elem.style.position = "absolute";
// Calculate position based on bar and beat
let x = ((((obj.bar ?? 1) - 1) * 8) + (obj.beat ?? 1) - 1) * 14 * eventStyle.scale;
let y = (obj.y ?? obj.row ?? 0) * 14 * eventStyle.scale;
elem.moveTo(x, y);
// Add interactive event handlers
elem.addEventListener("mousedown", (event) => {
elem.eventStyle.active = true;
elem.onStateChange(elem.eventStyle);
elem.style.zIndex = "10";
});
elem.addEventListener("mouseup", (event) => {
elem.eventStyle.active = false;
elem.onStateChange(elem.eventStyle);
});
elem.addEventListener("mouseover", (event) => {
elem.eventStyle.hover = true;
elem.onStateChange(elem.eventStyle);
});
elem.addEventListener("mouseout", (event) => {
elem.eventStyle.hover = false;
elem.eventStyle.active = false;
elem.onStateChange(elem.eventStyle);
});
elems.push(elem);
}
// Append all elements to the view
for (const elem of elems) {
if (elem && rdview) {
rdview.appendChild(elem);
}
}Customize event rendering with the following style properties:
Scale- Scaling factor for the icon sizeActive- Whether the event is currently active/selectedEnabled- Whether the event is enabled or disabledHover- Whether the mouse is hovering over the event
Contributions are welcome! Please feel free to submit issues or pull requests to improve the library.
This project is licensed under the terms specified in LICENSE.txt.
- RhythmBase - Core library for Rhythm Doctor level manipulation
Made with ❤️ for the Rhythm Doctor community