Use emission texture and LOD textures to remove artifacts #5
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I wanted to be able to use this with a generic texture for emissions, so I went ahead and did that. To get similar behavior as the GLES2 supported version, you should use a
NoiseTexture
with 3 octaves, 2 period, 1 persistence, and 2 lacunarity. I also renamedemission_threshold
toemission_cutoff
, since it seemed to make more sense with a texture.The LOD textures were to remove these artifacts between rooms:
The shader is a separate file because this verson only supports GLES3, there's an explanation on the discord:
https://discord.com/channels/212250894228652034/408555922349359105/987656395686051880