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This is needed for ergonomic splitting of TB entities across files.
Option 1: The precedent here is to have an extension method on App
. See bevy_enhanced_input
for a recent example. This is very simple and guarantees that this happens before the config is written or the level is spawned. My vote goes here!
Option 2: Read quake classes automatically from the type registry. Sounds neat, as that reuses existing API, but also sounds annoying to set up.
Option 3: Allow changing the BTB config after the plugin is created. Imo even if we already had this, I would still prefer to have a way to do the registration directly on the App
instead of having multiple setup systems on startup
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