Decide when a balance should occur based off of skill disparity.
- Rather than going off of a team's winstreak, we can check every round if the disparity between skill on both teams is larger than some value/ratio.
- If it is, then we will balance, otherwise we will not.
Check if a scoring-system is effective by comparing it to the skillautobalance-rating scores (which measures skill by kills-per-round).
- We can check the average KPR per team.
- If there is enough disparity between the two teams in this measure, it may mean that the balance was ineffective.
- As a result, we should balance again using the skillautobalance-rating system.
- If this continues to happen, we should notify (maybe in errors?) that the rating system used is consistently ineffective for balancing teams.
Both of the ideas above would be optional.
Decide when a balance should occur based off of skill disparity.
Check if a scoring-system is effective by comparing it to the skillautobalance-rating scores (which measures skill by kills-per-round).
Both of the ideas above would be optional.