Releases: NockyCZ/CS2-Deathmatch
Releases · NockyCZ/CS2-Deathmatch
v1.2.7
v1.2.6
Don't forget to update the config, here you can find a comparison between the old and new version
✨ New Features
- Added an option to the API for developers to create custom preferences and menu options/categories in the DM Menu
- Reworked Spawns system
- Added new Client Preference ->
No Primary
to the config file- This means that if a player enables this option, they will not receive a primary weapon upon spawning
- Added
Display Spawns Editor In Menu
to the config file - When using the deathmatch gamemode/gametype, hud integrated messages regarding random weapons and invulnerability will no longer be displayed
- Added support for SslMode to database connection (by @geison66)
- Added
Prefs.NoPrimary
translation
✏️ Changes
- Renamed all
Reffil
values toRefill
(Ammo, Health) in Players Settings - Created a new section
Spawn System
:Spawns Method
- 0: Custom Spawns
- 1: Default Spawns (But separation, visibility and distance will be controlled if set)
- 2: Default Spawns (No functions will be controlled, such as separation, visibility and distance)
Team Spawns Separation
- This means that spawns will not be divided by teams (e.g., a CT player can spawn on a spawn point designated for the T team)Distance From Enemies
- Same as before, controls the minimum distance from players to use spawnCheck Spawn Visibility
- This feature doesn't do anything yet, it's just a preparation for the next update
🐛 Bug Fixes
- When
Allow Buymenu
was set to false, bots wouldn't move - Fixed an issue where Damage Info was only displayed when killing a bot
v1.2.5
✨ New Features
- Added
Remove Respawn Sound
in the General section of the config file- When enabled, respawn sound will be disabled while the server is running the deathmatch gamemode
- Added support to hide
GivenDamage
messages (from the lang/XX.json) if they are empty
🐛 Bug Fixes
- Fixed the issue where players were respawning while in the Spectator team
- Fixed DamageInfo message when the attacker was the victim
v1.2.4
✨ New Features
- Added
Fast Weapon Equip
in the Gameplay section of the config file- Players will now be able to shoot immediately upon spawning (previously, there was a cooldown of ~1 second)
- Added
Remove Kill Points Message
in the General section of the config file- When enabled, point messages will be disabled while the server is running the deathmatch gamemode
✏️ Changes
- Updated API functions
- Improved code structure
🐛 Bug Fixes
- Fixed errors and server crashes in OnTakeDamage function (Windows server)
- Fixed player coloring issues when spawn protection is active
v1.2.3
✨ New Features
- Added new Client Preference ->
Damage Info
to the config file- This means that players will see how much damage they have dealt to their opponents when they die or kill their opponents
- Added support for plugin reload (When using the css_plugins reload command, a map will be refreshed)
- Restarting the game/match (e.g. using the mp_restartgame command) will reset an active mode
- Added a new option to the config file -
Restart Map On Plugin Load
- Useful for servers that use multimod, for example when switching from Retake to Deathmatch mode
- Added new translations
"Chat.Disabled"
and"Chat.Unlimited"
- These translations are for Weapon Restrictions, if you set any weapon restriction to -1 or 0, it will no longer show the number but the text
"Chat.GivenDamageVictim"
"Chat.GivenDamageAttacker"
"Chat.NoDamageGiven"
"Prefs.DamageInfo"
- Added support for Client Preferences Shortcut Commands
- Each preference can now be turned on/off using the command you set
✏️ Changes
- Updated Client Preferences ->
Only Headshot
- Now if a player has Only HS enabled, he can no longer see blood when a hit is not to the head
Remove Decals After Death
renamed toRemove Decals
in the config file- Decals (blood) now disappear instantly
- Removed
Include Restricted Weapons As Defaults
from the config file
🐛 Bug Fixes
- Fixed that NonVIP players were given the same amount of HP as VIP players
v1.2.2
v1.2.1
v1.2.0
v1.1.9
Changes have been made to the configuration file! Check the changes.
✨ New Features
- Added support for saving player's weapons for each mode & preferences to the database (Optional)
- This means that now the weapons for all modes are set when a player joins
✏️ Changes
- Updated
Players Gameplay Settings
section in the config file- Split into VIP and NonVIP players
- Added
Reffil Ammo in All Weapons
- This means that if Refill Ammo Kill/Headshot is enabled, all player's weapons will be refilled
- Reworked Spawns Editor
- Command
css_dm_editor
now opens a menu that is used to add/remove and save spawns - Removed Commands:
- css_dm_addspawn_ct
- css_dm_addspawn_t
- css_dm_removespawn
- Command
- Updated
Default Weapons
in the config file0
- The first weapon from the list (That can be in rescrictions)1
- The first weapon from the list (That is not in rescrictions at all)2
- A Random weapon that is not in restrictions
🐛 Bug Fixes
- Fixed wrong spawn coords on de_vertigo (Thanks EZR)