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Releases: NeverSinkDev/NeverSink-Filter-for-PoE2

v0.5.0a - FULL FILTER RELEASE!

12 Jan 00:33
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This is my initial release for the NeverSink's PoE2 Full Filter!
It's a complete rewrite and is NOT based upon the lite one!

Hotfix:

  • Fixed some flasks not being hidden correctly in high strictnesses.

Developed by NeverSink

Follow me on Twitter FilterBlade Discord Watch FB Dev on Twitch Support development on Patreon

v0.5 - FULL FILTER RELEASE!

11 Jan 21:11
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This is my initial release for the NeverSink's PoE2 Full Filter!
It's a complete rewrite and is NOT based upon the lite one!

  • The filter comes with a companion website: FilterBlade.xyz. FilterBlade allows modifying, previewing and customizing the filter to your needs and to your specific build. It's also a great way to learn what the filter can do and it's many features/colors.
  • 7 levels of strictness ranging from soft to uber-plus-strict (semi-strict is recommended for beginners). These define the number of items hidden. A higher strictness filter shows fewer items. Very Strict or above should not be used while leveling, unless you're twinked out in leveling gear.
  • Item colors, map icons and beams are clustered in a way to make item recognition really easy and minimize the cognitive efforts required to make good decisions. Plus due to the reuse of similar patterns it's good for your dopamin-on-drop-maxing.
  • added first alternative style: Dark Mode
  • the filter is written using a dedicated programming domain language to minimize errors, optimize performance, increase quality and make its management easier. This concept has been proven quite effective in the many years that I've been supporting PoE1.
  • added the following economy based tierlists: currencies, runes, soul cores, catalysts, distilled emotions, essences, omen, fragments/tablets and others. Most bases come with 6 tiers (S,A,B,C,D,E) that are economically tiered and easily distinguishable
  • uniques have their own tierlist, that is slightly different and has support for boss-drops and uniques with multiple bases. NOTE: in POE(2) you can't distinguish an specific unique on the same base. For instance the filter can't tell if a unique 'silk robe' is a 'cloak of flame' or a 'temporalis'.
  • added neutral-basetype-tiering: a comprehensive tiering of every single basetype from the endgame's player perspective. In the future FilterBlade will provide the choice of the neutral and the meta-based basetype tiering. You'll also be able to mix and match those
  • added rare and normal/magic crafting progression: the filter now scales the basetypes available depending on the map tier. For instance: in a level 68 zone a 'advanced dualstring bow' is still one of the best bases. However, in a level 80 zone it is quite poor, since new bases get unlocked
  • added special highlight and treatment for bases in arealevel 82
  • added campaign leveling mode. The shift between leveling and endgame happens at arealevel 65. Campaign and endgame is handled by the same filter.
  • every single item type in the game is tiered or otherwise handled. If it's NOT known, the filter will notify you with a special PINK/CYAN color. If you see this color, you most likely should update the filter.

Developed by NeverSink

Follow me on Twitter FilterBlade Discord Watch FB Dev on Twitch Support development on Patreon

v0.3 - final update for the lite filter

02 Jan 14:53
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This is the final update for the lite-filter.

This filter will be replaced by the full filter in less than a week.

The goal here is to test some of the new tierlists (that are will be used in the full filter releasing in a couple of days).
It also just adds a bit of polishing and much needed improvements to breach the time until the full release.

Added some hide rules for endgame mapping:

  • In arealevels of 78+ the filter now only shows magic/normal items from a list of top bases
  • Added S tier appearance for the best uniques
  • Added S tier appearance for level 20 gems
  • Moved chance shard a tier higher
  • Added chancing bases (stellar, sapphire, heavy)
  • a bunch of small improvements and adjustments

Developed by NeverSink

Follow me on Twitter FilterBlade Discord Watch FB Dev on Twitch Support development on Patreon

v0.2.2 - droplevel adjustments

20 Dec 20:54
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  • Reduced the level requirements for bases dropleveling in the very endgame

Developed by NeverSink

Follow me on Twitter FilterBlade Discord Watch FB Dev on Twitch Support development on Patreon

v0.2.1 - Major refinement and overhaul update. Now with hidden items in higher maps!

17 Dec 22:45
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Pretty much refined and improved everything about the filter!

Unless something drastic happens, this is likely the final release (barring bugfixes) for the mini-filter.
It serves to breach the time until the full filterblade/NeverSink's PoE2 filter release.

Added some hide rules for endgame mapping:

  • Overhauled the item sizes and map icon sizes to produce much cleaner visuals
  • The filter will no longer show mapicons for lower currencies (like augments) in higher maps
  • Scrolls of wisdom are now hidden in maps. Just buy them for 25 gold.
  • Flasks are hidden in T5+ maps, unless they roll with quality
  • Early campaign non-caster normal/magic equipment (typical stuff, not jewels etc) is now hidden in T6+ maps. This will also hide magic equipment of a 'tier' type, however due to their low basestats, these should near irrelevant anyway. In higher maps, there's more 'hide layers' as the game introduces better and better basetypes
  • Added a new rule for exalted orbs, with a subtly higher and more popping highlight
  • Adjusted splinter highlight
  • Adjusted lower currency highlight
  • Added pinnacle key highlight
  • Low tier waystones dropping in higher maps don't get highlighted quite as hard and don't produce any sounds
  • Retiered all currencies
  • Added some high value currencies, like rare emotions to T1
  • Larger gold piles now have a different highlight offset in higher maps to reduce the cognitive complexity the filter invokes
  • Uncut Support gems are now less highlighted in maps (starting with T4 maps)
  • Uncut Skill gems are less highlighted in maps unless they have a Tier of 19+
  • Adjusted highlight and map icons for relics, jewels, soul cores...
  • Quality salvaging highlight now looks for all items not just quality 1+
  • A lot of smaller changes
  • Added sanctum key highlight

Developed by NeverSink

Follow me on Twitter FilterBlade Discord Watch FB Dev on Twitch Support development on Patreon

v0.2 - Major refinement and overhaul update. Now with hidden items in higher maps!

17 Dec 21:20
630ddcd
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Pretty much refined and improved everything about the filter!

Unless something drastic happens, this is likely the final release (barring bugfixes) for the mini-filter.
It serves to breach the time until the full filterblade/NeverSink's PoE2 filter release.

Added some hide rules for endgame mapping:

  • Overhauled the item sizes and map icon sizes to produce much cleaner visuals
  • The filter will no longer show mapicons for lower currencies (like augments) in higher maps
  • Scrolls of wisdom are now hidden in maps. Just buy them for 25 gold.
  • Flasks are hidden in T5+ maps, unless they roll with quality
  • Early campaign non-caster normal/magic equipment (typical stuff, not jewels etc) is now hidden in T6+ maps. This will also hide magic equipment of a 'tier' type, however due to their low basestats, these should near irrelevant anyway. In higher maps, there's more 'hide layers' as the game introduces better and better basetypes
  • Added a new rule for exalted orbs, with a subtly higher and more popping highlight
  • Adjusted splinter highlight
  • Adjusted lower currency highlight
  • Added pinnacle key highlight
  • Low tier waystones dropping in higher maps don't get highlighted quite as hard and don't produce any sounds
  • Retiered all currencies
  • Added some high value currencies, like rare emotions to T1
  • Larger gold piles now have a different highlight offset in higher maps to reduce the cognitive complexity the filter invokes
  • Uncut Support gems are now less highlighted in maps (starting with T4 maps)
  • Uncut Skill gems are less highlighted in maps unless they have a Tier of 19+
  • Adjusted highlight and map icons for relics, jewels, soul cores...
  • Quality salvaging highlight now looks for all items not just quality 1+
  • A lot of smaller changes

Developed by NeverSink

Follow me on Twitter FilterBlade Discord Watch FB Dev on Twitch Support development on Patreon

v0.1.2 - Logbooks and chance orbs

10 Dec 06:42
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This is the initial release of the lite-filter. It's meant to be a precursor for the full version that will be eventually published here

Changes:

  • Logbooks added
  • Improved chance highlight

Developed by NeverSink

Follow me on Twitter FilterBlade Discord Watch FB Dev on Twitch Support development on Patreon

v0.1.1 - now with sockets

08 Dec 22:06
3ebd615
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This is the initial release of the lite-filter. It's meant to be a precursor for the full version that will be eventually published here

Feature highlights

  • Does NOT hide items. Only highlights valuable drops!
  • Highlight for all important PoE2 currencies with minimal tiering
  • Minimal sounds, beams and fontsizes for highlight desirable items
  • Special currency highlight
  • Highlight for rings, amulets and belts
  • Better gold visualization
  • Highlight for gems, runes, jewels and other special character progression items
  • Now with sockets

NOT yet implemented (coming soon hopefully):

  • NO way to highlight 'tier' items (not supported by PoE as of now)
  • No filterblade support
  • No easy/direct way to install on consoles
  • No strictness/style support

Developed by NeverSink

Follow me on Twitter FilterBlade Discord Watch FB Dev on Twitch Support development on Patreon

v0.1 - initial release

08 Dec 21:39
00de6d2
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This is the initial release of the lite-filter. It's meant to be a precursor for the full version that will be eventually published here

Feature highlights

  • Does NOT hide items. Only highlights valuable drops!
  • Highlight for all important PoE2 currencies with minimal tiering
  • Minimal sounds, beams and fontsizes for highlight desirable items
  • Special currency highlight
  • Highlight for rings, amulets and belts
  • Better gold visualization
  • Highlight for gems, runes, jewels and other special character progression items

NOT yet implemented (coming soon hopefully):

  • NO way to highlight 'tier' items (not supported by PoE as of now)
  • NO way to highlight socketed items (not supported by PoE as of now)
  • No filterblade support
  • No easy/direct way to install on consoles
  • No strictness/style support

Developed by NeverSink

Follow me on Twitter FilterBlade Discord Watch FB Dev on Twitch Support development on Patreon