Maladath Chronicles is a World of Warcraft puzzle fangame that reuses mmo's textures and sounds.
Game is written from scratch on Unity 2D in C#.
Version history for v0.0
v0.0.1
04.07.23 Added basic board
v0.0.2
05.07.23 Animation of falling elements on the board
Sound of element impact
v0.0.3
06.07.23 Elements for the board
New shadows for windows
Rewrite of tooltips
v0.0.4
07.07.23 Improved expanding sprite database for UI
Magnet anchoring for windows
Class icons
Added few racial portraits
v0.0.5
09.07.23 Races
Entity stats
Kalimdor textures
Horde and alliance icons
v0.0.6
10.07.23 Rewrite of hotkeys
Screen view boundary
First sites on the map
v0.0.7
11.07.23 Game settings
Save game template
Title screen map scroll animation
First tries at animating enemy move
v0.0.8
12.07.23 Eastern Kingdoms textures
Combat init system
Towns, instances and areas
First items
Basic equipment functions
v0.0.9
13.07.23 Shatter effect on collecting elements
v0.0.10
14.07.23 Separate sounds for element collecting
Sounds for bonus moves
Screenlock system
Flying collected elements amass on the screen
v0.0.11
15.07.23 Resource amounts displayed
Improved shatter animation
Refreshing floating elements off the screen
v0.0.12
16.07.23 Ability basic system
v0.0.13
18.07.23 Talent screen
v0.0.14
19.07.23 Improved sound system
Talent screen header
First try at talent tooltips
Spellbook base
v0.0.15
20.07.23 Buff system
Scaling combat interface with action bars
21.07.23 Tooltips for buffs
v0.0.16
22.07.23 Buffs can now be forced not to stack
v0.0.17
24.07.23 Finished deep AI
v0.0.18
25.07.23 Rewritten site system
Added 340 sites to the map
v0.0.19
27.07.23 Added enemy cursor
Fixed buff calculation in future
Added ability cooldowns
v0.0.20
28.07.23 Fixed board cascading on the first move
v0.0.21
01.08.23 Calculating weapon damage and secondary stats
Ending combat when someone dies
Solid release of AI
v0.0.22
02.08.23 Custom backgrounds for every area
Entity level coloring
Board enhanced border
Changed board size from 7x7 to 6x6
v0.0.23
03.08.23 Basic inventory
Stats scaled with level
v0.0.24
04.08.23 Made text fit into regions
Item abilities
Camera transition effect
v0.0.25
05.08.23 Instance screen
Site progress while exploring
Grayscale effect
Price in item tooltips
v0.0.26
06.08.23 Added complexes
New UI sounds
v0.0.27
10.08.23 Spells base effectiveness on stats now
Fixed portraits not facing the same direction
v0.0.28
11.08.23 Fixed importing crafted items
Spirit now gives starting resources
15000 imported items
2600 new icons
v0.0.29
12.08.23 Spellbook
Adjustable action bars
Class item restrictions
Item class restrictions
v0.0.30
13.08.23 Working inventory with equipping items
v0.0.31
15.08.23 Area screen
Lot of new backgrounds for areas
v0.0.32
16.08.23 A lot of new encounters
v0.0.33
17.08.23 Complexes now can contain areas
Big encounter exppansion
v0.0.34
18.08.23 Town screen added
v0.0.35
19.08.23 Transport measures in towns
Loading screen
v0.0.36
20.08.23 Item sounds
Smooth board animations
v0.0.37
21.08.23 Item sets
Inventory sorting and settings
Fixed shields
Class starting items
Subtypes for areas
Version history for v0.1
v0.1.0
22.08.23 Modular abilities system
v0.1.1
Moved all content to external files
23.08.23 Unified event calling system
Wordwrap for ability, buff and talent descriptions
Random chance for events to happen
v0.1.2
24.08.23 Added 87 new portraits
New events and triggers
v0.1.3
25.08.23 Data backup system
Dev panel base
Generalised buff and ability tooltips
Added ambience system
Fixed region group extenders
v0.1.4
26.08.23 Automatic pagination
Imported around 600 icons
Split ability icons from item icons
Added over 100 new portraits
Searching for objects in dev panel
v0.1.5
27.08.23 Respawning windows now retain pagination
Racial backgrounds on logging screen
Realm system
Renamed bosses into elites
v0.1.6
28.08.23 Deleting characters
Improved realm list
v0.1.7
29.08.23 Remade equipment screen
Players can now equip off hand weapons
Added padding for text lines
v0.1.8
30.08.23 Missile animations
Vendor base
Fixed problems with Shatter speed and degree
v0.1.9
31.08.23 Dev panel expansion
Many new portraits
v0.1.10
01.09.23 Missile trail effects
Version history for v0.2
v0.2.0
02.09.23 Map grid system
New camera movement
Panning camera to site before entering
Sites now have coordinates
Music in title screen
Cursor lag fix
Changed the way buttons behave
v0.2.1
03.09.23 Ability cost managing in dev panel
Cooldowns for abilities in dev panel
Loading screens dependant on camera location
Starting sites for different races
Skybox in logging screen
v0.2.2
04.09.23 Fixed experience being awarded to players even at max level
Added many new portraits
v0.2.3
05.09.23 Added some lacking sites
Over 120 new encounters
Class trainer NPC's and portal trainers
v0.2.4
06.09.23 Banking system
Tested mobile build
v0.2.5
07.09.23 Reintroduced buff flare graphical effect
Camera proximity system
Fixed screen not locking properly
Spirit healer base
Stopped saving combat data into external files
Added battlemasters to towns and one arena master
v0.2.6
08.09.23 Spirit healers added onto the map
Gendered portraits
Ghost music while dead
Textures for realm of the dead
v0.2.7
09.09.23 Release spirit transitioning
Fixed bug that made it impossible to save the game while dead
v0.2.8
10.09.23 Reintroduced enemy cursor
Changed Jintha'Alor into a complex
Added around 120 new encounters
AI will now focus less on collecting elements it already has
v0.2.9
11.09.23 Initialisation methods for all objects
Added around 100 new encounters
Version history for v0.3
v0.3.0
12.09.23 Aligned shatter effect on portraits properly
Moved project to Unity 2023
v0.3.1
13.09.23 Reload map command
30 new portraits
v0.3.2
15.09.23 Right clicks
Removed window rebuilding
v0.3.3
16.09.23 Fixed errors related to traveling from towns
Removed unnecessary rebuilds of windows
Simplied memory use on grid system
Fixed errors regarding right clicking
v0.3.4
18.09.23 Flight masters
v0.3.5
20.09.23 Moved flight masters to left side of town screen
21.09.23 Massive portrait update
Default texture importer
Fixed complexes not loading up
Fixed color errors with highlightables after mouse exit
Fixed unnecessary assignments to background for races
Fixed lack of automatic faction creation from races
v0.3.6
23.09.23 Automatic pagination during search
Fixed input fields not having restricted input
v0.3.7
29.09.23 Asigned basic drop information for items
Added Defias Brotherhood portraits
Login screen background for characters now depend on the site of logging out
v0.3.8
06.10.23 Setting item stats in object manager
Fixed bug with input lines not aligning vertically
Changed class trainer icons and added battlemaster ones
v0.3.9
09.10.23 Added experience bar
Inventory now shows current money
v0.3.10
11.10.23 Uldaman improvements
Loot system
Combat result screen
v0.3.11
12.10.23 Option for effect to last 0 frames
Fixed unnessecary serialising of flight paths in towns
Fixed object manager to have long windows again
v0.3.12
13.10.23 Destroying items
Selling items
Base for vendors
Enemies now drop junk items
Middle mouse button events
Tooltip sound now only after succesful build
v0.3.13
14.10.23 Item comparison in tooltip
Random stat enchants for items
v0.3.14
15.10.23 Razorfen Kraul and Downs improved
Many new portraits
Version history for v0.4
v0.4.0
18.10.23 New talent system
v0.4.1
19.10.23 Made shatter effect have bigger particles
Green talent arrows
v0.4.2
21.10.23 Molten Core and Blackwing Lair improvements
Bonus move, damage, heal and buff floating text system
Fixed particles colliding with UI
Flash on portraits on received damage or healing
v0.4.3
22.10.23 General zone music
Some lacking portraits added
v0.4.4
25.10.23 Added over 20 lacking sites
Base for site pathing
v0.4.5
26.10.23 Multi-point site pathing
v0.4.6
29.10.23 Discovering sites
v0.4.7
31.10.23 Pathfinding for traveling on the adventure map
v0.4.8
01.11.23 Added over 20 new sites
Connected most of Eastern Kingdoms with paths
v0.4.9
02.11.23 Transportation system unification
v0.4.10
03.11.23 Integrated talent screen with toolbar
Unspent talent points indicator
v0.4.11
07.11.23 Site progression visuals
v0.4.12
10.11.23 Boss queue in areas
Defines added to external file
v0.4.13
17.11.23 New spellbook layout
Bag system
Blocked progression till elite is killed
v0.4.14
29.03.24 Hearthstone at start
Fixed shadows for windows with header group only
v0.4.15
30.03.24 Hugely improved pathfinding
v0.4.16
30.03.24 Added stable masters to the game
Made buff tooltip the same size as the tooltip of abilites
Added fade in's for sites on map when freshly explored
v0.4.17
01.04.24 Fixed pathing information getting duplicated on asset reloads
Fixed orchish starting position
Added delay for shatter effect
v0.4.18
02.04.24 Fixed a lot of black areas on the map
Fixed sounds with toolbar
Made unuseful npc do not show in towns
Fixed window respawning in inventory screens
Fixed spellbook not updating properly on sorting
One new site in Un'Goro Crater
Made banks work again
v0.4.19
03.04.24 Added three new sites to Barrens
Added reloading windows that were present on previous desktop for updating
New experience scaling
New experience bar design
v0.4.20
04.04.24 Added five new portraits
Added four new sites to Desolace
Shaman backgrounds for enhancement and elemental
v0.4.21
07.04.24 Fixed music in Ahn'Qiraj
Fixed Jaedenar so now it appears on the map
Added one site to Stonetalon and one to Ashenvale
Removed achievments from the game
v0.4.22
08.04.24 Added unlocking new parts of instances step by step
Fixed boss button being visible after closing the area it's in
Fixed shadows breaking on deleting characters
Fixed a rare error with generatin permanent enchants for items
Fixed talent screen reopen sound on switching specs
Added indicator for fully explored areas in instances
v0.4.23
09.04.24 Added ChangeElements effect
Added Flame Shock, Freezing Nova and Deep Freeze
Made enemies skip player abilities in calculations
v0.4.24
10.04.24 Added Combat Log
Fixed stacked transition effect
Fixed text clipping in tooltips, again
Added more ways of sorting abilities in spellbook
Changed AIDepth from 5 to 7
v0.4.25
11.04.24 Fixed transportation to work again
Added shatter params to ChangeElements effect
Version history for v0.5
v0.5.0
12.04.24 Added sounds for ship, zeppelin and tram travel
Added source information to items
Added button to close the loot window
Made cursor thicker
Fixed journal opening from toolbar playing sound twice
Fixed journal icon not changing on opening journal
Fixed stacked shadow from console window
Fixed Ghamoo-ra not having any drop
13.04.24 Added dynamic footsteps sound during travel
Added stacking items
v0.5.1
14.04.24 Added mounts
Started adding nighttime visuals
Splitting item stacks
Time passing with movement
v0.5.2
16.04.24 Beta stable master interface
Added more nighttime visuals
Made map change color during nighttime
v0.5.3
17.04.24 Added health bars
Made the nighttime texture color appear smoothly
Logging screen now handles nighttime visuals
Four new sites in Eastern Kingdoms
More nighttime visuals
Two new sites in Dustwallow Marsh
v0.5.4
18.04.24 Added price to mounts
Fixed a bug that player could equip trade goods
Class restrictions to items are back
Finished Eastern Kingdoms nighttime visuals
Reduced build size by 40%
v0.5.5
19.04.24 Added cooldowns for passive abilities
v0.5.6
20.04.24 Added Holy Bolts and Holy Fire
Fixed that cooldown left was showing outside of combat
High resolution Scholomance textures + filled with enemies
v0.5.7
22.04.24 Added cloth types information to game
Moved satyrs from humanoids to demons
v0.5.8
23.04.24 Added recipes to the game
Imported all recipes from the game
v0.5.9
25.04.24 Added Quel'Thalas texture to the map
Crafting menu is possible to open now but it's empty
v0.5.10
26.04.24 Fixed death of hardcore characters
v0.5.11
27.04.24 Fixed starting items having amount equal to 0
Changed all prices from float to int to avoid floating point errors
Added vendors with restocking supplies
Polished town, bank and vendor UI
Profession trainers now have different levels
Player can now split items to vendors
v0.5.12
28.04.24 Added visual effect for restocking items
Made items available for buyback slowly decay
v0.5.13
29.04.24 Added calculating score for characters
v0.5.14
30.04.24 Added ranking system
Introduced PVP ranks
v0.5.15
02.05.24 Player can now learn new professions
Player can now learn new recipes from trainers
v0.5.16
04.05.24 Added prompt for making an inn a home
Added character sheet screen
Set starting hour to 7am
Fixed bank not closing on pressing ESC
Added recipe tooltips
Current mount window added
Fixed silver coins being showed even when there's zero of them
v0.5.17
05.05.24 Added base for world abilities
v0.5.18
06.05.24 Fixed size of the item destroy menu
Beta world event system
Finished work on hearthstone
Fixed ability tooltip in combat not being aligned correctly
v0.5.19
07.05.24 Marked sites with fishing capabilities
v0.5.20
09.05.24 Ambience now varies depending on time of day
Base for chest opening
v0.5.21
12.05.24 Renamed cloth types into general drops
Finished work on chests
v0.5.22
14.05.24 Fixed quilboars being asigned beast category
Fixed camera locking out randomly because of error with loading sites
Aligned all sorting and settings windows to better fit the screen
Added sorting items by rarity
Added scrolls and potions to random drop
v0.5.23
15.05.24 Game state is now saved whenever a character is created or deleted
New name for characters don't repeat
Changed sites on map to circles from squares
Removed grid from the map
v0.5.24
18.05.24 Removed possibility of disabling shadows by user
Added option for slower falling of the elements on the screen
Removed cascade await
v0.5.24
19.05.24 Added bigger elements to the board
v0.5.25
20.05.24 Moved project to Unity 6
Made all of the UI rounded
Hidden single rank talent dots
Fixed errors with prefabs in Unity 6
Polishing of talent screen
Redid visuals for talent dots and talent dots
v0.5.26
21.05.24 Improved health bars
Finished rounded UI
v0.5.27
22.05.24 Brang back flight masters
Fixed text not fitting into boxes
Rounded board corners
Varied recipe types in the profession UI
v0.5.28
23.05.24 Added buying mounts
Added a fixed order for NPC's in towns
Restricted access to towns based on reputation
Added starting faction standings
Fixed order of flight paths
Remade site tooltip
Added all profession trainers
Fixed some zone icons
v0.5.29
24.05.24 Added auctioneers, without function yet
Added starting recipes for professions that are newly learned
Added crafting items by players
Profession skill raises now when crafting items
Changed icon for enchanting recipes
Moved level barriers required for riding to defines
v0.5.30
25.05.24 Added enchanting
Split blueprint file into two separate to improve performance
Remade pagination system
Polished the crafting screen
v0.5.31
26.05.24 Two new sites for Hilsbrad
Added unplayable goblin race
v0.5.32
28.05.24 Redid character creation screen
Custom names now possible for new characters
Added center alignment to input lines and descriptions
Rounded camera borders
v0.5.33
29.05.24 Huge improvements to performance in combat
Decreased the amount of windows
Made shatter effects decay smoothly
Added separate layers for shadows
Fixed headers not having static pagination
v0.5.34
30.05.24 Added reputation standing colors
v0.5.35
01.06.24 Base work of quests
Quest markers
Making progress in quests
v0.5.36
02.06.24 Imported all quests from WoW
v0.5.37
03.06.24 Quest markers for instances and complexes
Quest info in site tooltip
Quest log settings
v0.5.38
04.06.24 Smoothly updating Fluid Bars
Quest tooltips now don't show parts of the quests that can't be done at the site
Added zone icons for quests
v0.5.39
06.06.24 Changed the combat UI
Added new cooldown animation
Fixed talents not updating on changes
Removed collisions from buttons without interactions
v0.5.40
07.06.24 Abilities with no cooldown no longer receive cooldown set to zero
08.06.24 Added quest marker over sites that offer new quests
Eight new sites for Eastern Kingdoms
Increased size of sites on map from 19x19 to 20x20
Added possibility of neutral non-faction towns
Many fixes to UI
v0.5.41
09.06.24 Added a lot of new portraits
Removed instance wing headers
Unique drop mechanism for items
Indestructible mechanism for items
v0.5.42
10.06.24 Added accepting and abandoning quests
Added a random boss to Ring of Law
Filled Stratholme
v0.5.43
11.06.24 Added all nighttime visuals to the game
Added icon for teleport in Darnassus
Made player location and exclamation mark not overlap
Rearranged sprite folder
Made indestructible items not decay in buyback
v0.5.44
12.06.24 Added unique backgrounds for each screen
Stopped respawning neighboring sites when traveling for no reason
Added a lot of rare enemies and portraits for them
v0.5.45
13.06.24 Empty bag slots are no longer clickable
Rares no longer show up in area tooltip
Improved quest tooltips in sites
Finished adding all rare encounters
Added item rewards to quests
One new site for Westfall and one for Ashenvale
v0.5.46
14.06.24 Added glow indicating that a quest can be turned in
One new site for Dun Morogh
Fixed crash on hovering over anything while traveling
Fixed alignment of icons in site tooltips
Shatter dots from elements collected on the board move to entity portrait
Adjusted layer of flying buffs
Missiles have a more funky trajectory now
v0.5.47
15.06.24 Added turning in quests
New complex icon
Updated spec backgrounds a little
Disabled map padding when not in map
Made chest fit into instances and complexes
Removed limitation for max area amount in instances
Added level range displayed in complex tooltips
Added gray colored bars for quests and recipes
v0.5.48
16.06.24 Added gathering herbs and mining ore
v0.5.49
17.06.24 Added level ranges for herbs
Fixed two bags not having tags
Added sparkle sound when shatter effect touches portrait
Remade title screen moving effect
Combat results no longer close after taking all the loot
Excluded Teldrassil from pathfinding while in other zones to avoid game freezing
Fixed starting camera position when loading up a save
Version history for v0.6
v0.6.0
18.06.24 Added disenchanting items
Loaded up all sound effects into memory on start
v0.6.1
19.06.24 Added screen backgrounds for instance wings
Separated areas in instances with wings
v0.6.2
20.06.24 Fixed disappearing paths from the game
Added all backgrounds for instance wings
Added player money to towns in the bottom right corner
Tweaked tooltips for recipes and profession levels
Polished the profession screens
Item comparison now includes armor, block and damage
Changed how damage is displayed on weapons
Made it possible to equip a lower armor class items
Expanded item sounds system
v0.6.3
21.06.24 Fixed learning recipes from items
Fixed infinite money bug using buyback screen
v0.6.4
22.06.24 Added a lot of NPC's
Fixed recipes displaying how many bag slots they have
v0.6.5
23.06.24 Added friendly NPC sounds
Added skinning prompt and special skinning loot
Made it so that only one voice line can play at a time
Added stock to all innkeepers
Added two missing innkeepers to towns
v0.6.6
24.06.24 Added enemy voice lines
Added keybinds for disabling music and sounds
v0.6.7
25.06.24 Added hotkeys for toogling music and sound effects
Added most of the enemy voice lines
Added quest tracker for items
Quest log now tracks the amount of items player currently has
Added a setting to stop loot windows from closing automatically
Added picking quest rewards
v0.6.8
27.06.24 Added local quest tracker inside of an area
Added popup text indicating progress on killing enemies
Added a lot of vendors including ranged weapon vendors
Fixed items that have " in their names
v0.6.9
28.06.24 Added experience rewards to quests
Added money rewards to quests tho not yet displayed
Expanded quest description
v0.6.10
29.06.24 Stopped displaying stat changes equal to zero
Added guarranteed green drop to rares and elites
Added accepting quests from items
Fixed bug causing enemies to sometimes drop two items instead of one
v0.6.11
02.07.24 Adjusted spirit healer positions
Redid algorithm for finding nearest spirit healer
Redrawed rarity indicators
v0.6.12
03.07.24 Added side panels to fishing
Added fishing spots with difficulty
v0.6.13
05.07.24 Added teleportation effect for items
Quest text is now formatted and paginated
Added working world buffs
Added passive gains for buffs
Fixed that shown but not explored sites do not show quest markers
Removed world events and unified them into normal events
v0.6.14
06.07.24 Trinkets are now usable in combat
Separated combat use items from the rest
v0.6.15
07.07.24 Fixed world buff tooltip
World buffs are now visible in adventure map
Adjusted word wrap
v0.6.16
08.07.24 Enemy again visually clicks on abilities when casting
Fixed quick use items updating after use
v0.6.17
09.07.24 Added scroll buffs
Added all standard food buffs
v0.6.18
10.07.24 Fixed world buffs appearing on loading screen
v0.6.19
11.07.24 Quests now change reputation and respawn sites on changed ranks
Added combat start effect for items
v0.6.20
12.07.24 Added turn in map pointer to quest log
Quests no longer glitch out when they lack description
Quests now can have alternate previous quest requirement
v0.6.21
13.07.24 Fixed ranged weapons not being able to be equipped
Made chest disappear when opening quest panels
v0.6.22
19.07.24 Finalised the text wrapping method
v0.6.23
21.07.24 Added respecing at class trainers
Added sound effect volume to effects
v0.6.24
22.07 Profession levels are now capped for trainers
Added Zandalar supplies
Fixed gendered quest descriptions
Fixed word wrap wrapping whitespaces
v0.6.25
23.07.24 Added armor to stat display
Added opening loot items like crates or bags
v0.6.26
24.07.24 Added separate action bar sets and shifting between them in combat
Disabled saving while in combat or when looting
v0.6.27
25.07.24 Added event conditions for advanced ability making
v0.6.28
26.07.24 Added more types of conditions
v0.6.29
28.07.24 Added loot to sacks of gems
v0.6.30
30.07.24 Added accounting for enchantment abilities and stat gains
Added unlocking MC and BWL through exploration
v0.6.31
06.08.24 Updated the sound system
Fixes to spellbook
v0.6.32
08.08.24 Fixed errors while testing abilities
Made sites more circular
v0.6.33
11.08.24 Entry work on auction houses
v0.6.34
20.09.24 Destroyed unique items can be dropped again
Added racial and class based restrictions for dropping items, mainly for quest items
Game no longer saves buff on characters with full data, now it only includes the name for reference
Small UI changes in the logging screen
Fixed paths being drawn to sites on map before they appeared fully
v0.6.35
22.09.24 Added basic auction house UI
v0.6.36
25.09.24 Last row of the board is removed after all entities move
Expanded Wailing Caverns a bit
Further work on auction house UI
Version history for v0.7
v0.7.0
12.10.24 Multiple entity combat
Flying elements no longer travel on the board if collector had full mana
v0.7.1
14.10.24 Rewritten the AI into a much more simple and intuitive in design system
Fixed errors related to player dying with buffs on
Adjusted quest markers for now bigger sites on map
Removed future calculation from the game which meant 14932 lines of code less :D
Removed Stats class and just made it into single dictionary
v0.7.2
15.10.24 Instances now have two enemies at the same time excluding bosses
Fixed ability testing
Removed shatter type completely
Areas now show a fishing icon if fishing is possible
Fixed AI "clicking" their abilities
Fixed how the elements travel towards combatant portraits
15.10.24 Asset cleanup
17.10.24 Remade the login screen
v0.7.3
19.10.24 Fixed errors related to receiving 0 experience after combat
Reagents player lacks for crafting are now displayed in red
Fixed top bar glitching out while looting
21.10.24 Added possibility of quests being available inside of instance for specific areas
Added a new site just for Rotgrip in Maraudon
Little bit of code cleanup
v0.7.4
28.03.25 Fixed floating combat text to be in the middle of the board
Switching chart pages now doesn't transition the screen
30.03.25 Modified pagination and line drawing systems
Changed character screen to allow item tooltips and made stats more readable
One new satyr portrait
Fixed world buffs not working
Cursor now cannot leave the are of the window
Added an option in settings to run the app in background or not
Proper Classic Void Terror portrait
Items can be positioned in inventory now manually
Fixed accepting and completing quests not refreshing the screen
You can't unequip two weapons anymore when swapping for a two handed weapon with no free space in inventory
v0.7.5
31.03.25 Player can now manually move items in the bank
Fixed lack of sound on deleting a character
Fixed moving item being moved still while outside of equipment screen
Removed unused SoD recipes
Added lacking Invoker's Mantle and Invoker's Cord items
More restrictions on tooltips and clicks giving less space to break the game
v0.7.6
01.04.25 Fixed buffs not working in combat anymore after multiple enemy system
Changed login screen a bit
Fixed gems not having sounds
Fixed lack of escape keybind to quit moving items in loot windows
Removed the ability to simply right click a buff to remove it
Fixed local quest tracker not refreshing on quest accept and list of available quests not being reappearing after closing the quest tracker
v0.7.7
03.04.25 Spell targetting
Redesigned entity bars in combat
Missiles, shatter effects and traveling particles now properly aim for portraits
Buffs immediately move into position if spotlight is changed
Friendly combatants always show action bars
Fixed an error that sometimes caused falling/floating text to not be aligned properly
Fixed player being able to infinitely level up for 0 exp, crashing the game, after reaching lvl 60
Fixed game crashing out when saving to menu while in a desktop different than map
04.04.25 Rank variables available for conditions
Specific messages for specifically failed conditions
Trying to cast an ability and failing to because of conditions now doesn't cost resources and doesn't refresh cooldown
v0.7.8
05.04.25 Added 8 new sites to Eastern Kingdoms
Added missing elites related to the big game hunt
v0.7.9
07.04.25 Added an option for a quest not to eat the items needed
Changed capital cities from just towns into towns with districts
Fixed lacking ability for Scroll of Intellect I and fixed world buffs not replacing each other
Added informative description to scrolls that they count as separate scrolls
Added missing Horde flight master to Gadgetzan and Grom'gol, and few npc's to Undercity and Thunder Bluff
v0.7.10
11.04.25 Added different cursor colors for friendly combatants and enemies
Added an indicator who's turn it is now in combat
v0.7.11
12.04.25 Made transports a separate system independent of flight paths and land paths
Transport routes now cost in-game time
Added prices to flight paths
Fixed player being able to teleport to any site that isn't reachable by land movement
Fixed death map and how the sites appear on it
v0.7.12
14.04.25 Removed instances and complexes having quests available at entrance, made it so quests can be only inside areas or towns
All site types now show if quests can be aquired, handed in or can be progressed in there
Improved description system by being able to fit more than just a function in a single text
v0.7.13
15.04.25 Teleporing/hearthing to a site that is inside a capital, a complex or an instance now doesn't clip player out of bounds
Added physical and magic resistance
Clicking on portraits in combat now also switches focus together with health bars and name bars
v0.7.14
18.04.25 Made available elite align itself with the progress bar
Fixed locations not unlocking in instances when defeating the elite
v0.7.15
19.04.25 Fixed not being able to progress in sites with randomly chosen boss from a pool
Adjusted word wrap
v0.7.16
20.04.25 Simplified drawing process of the menu bar
Made wings appear differently from normal areas inside instances
Added stat and masteries explanation. Added colors for damage types
v0.7.17
21.04.25 Added Wrath spell
Fixed resource bars not drawing properly with trinkets and different action bar sets
Fixed Valley of Trials not having background
Fixed buff tooltips not closing on mouse exit
22.04.25 Changed damage on weapons into Power modifier which is used to multiply all types of damage and healing
v0.7.18
23.04.25 Created talent trees for Rogue and Hunter
Small changes to Druid trees
v0.7.19
24.04.25 Transportation is now available for areas
Added a ship to Feathermoon Stronghold
If a non human player moves first during combat the cursor now properly appears
Added a lot of icons for rogue abilities
Player can now unlearn talents on the spot
v0.7.20
25.04.25 Fixed that encountering a rare enemy meant fighting two copies of it
Recommended level for areas is now calculated separately for different sides
Hotkeys can now be set not to close tooltips
Added a bunch of lacking portraits
Added a possibility of a common encounter being locked to a specific side
Added many new sites to Barrens, Stonetalon Mountains, Ashenvale, Feralas, Darkshore and one lacking to Stromgarde Ruins.
v0.7.21
26.04.25 Added beast taming
v0.7.22
27.04.25 Cannot explore capital's districts unless you are at least neutral now just like with towns
Improved message on being unfriendly with towns
Made Timbermaw unfriendly on start
v0.7.23
28.04.25 Fixed input windows respawning even if they were closed
Changed character creation screen a bit
Fixed input line leaving behind the marker character
v0.7.24
29.04.25 Vendor now shows items that cannot be equipped by your character in red
Item comparison now compares dual wielded weapons to a two handed weapon
v0.7.25
30.04.25 Made items in buyback go dark instead of going bright
Changed the red tint for buttons a bit to make it darker
v0.7.26
07.05.25 Introduced a new faster pathfinding system
v0.7.27
23.06.25 Fixed loot after combat showing a random's entity name
Added separate equipment of a ranged weapon
Removed old weapon damage and speed and replaced it fully with power scaling
Fixed item comparisons for damage
Added separate variable that determines which weapons are used to calculate scaling for damage, ranged or melee
Money in towns/capitals now has the same width as in inventory
That money bar will not show now if the town isnt going to talk with the player
Changed price regions to not inlcude an empty region at the end
Mount prices now fit in the region dedicated to it
v0.7.28
24.06.25 Made armor inline with the armor class
Character screen now includes info about weapon modifiers for power scaling
Made all professions available for the player and made them start at amateur levels to make it possible to start without training
Fixed resistances being calculated as fraction of 100% instead as fraction of 1% making almost each invincible
Fixed ranged weapon comparison not working correctly
Adjusted entity AI
v0.7.29
25.06.25 Fixed sounds for moving guns around
Items can be dragged into equipment slots
Bags can now be dragged into slots to equip them
v0.7.30
26.06.25 Added sneaking status. Sneaking entities are not targettable
v0.7.31
28.06.25 Skinning now works with more than one enemy defeated
Rearranged combat result windows
Added two new portraits
v0.7.32
29.06.25 Made loot bigger to fit more items and moved it to left
v0.7.33
01.07.25 Popup text appears when learning a new profession level or a recipe
Player can no longer lose items by holding them in hand and clicking on the last loot item with automatic loot window closing
Fixed item count printing on loot items
Fixed container items having their items squished into one slot
Fixed a bug where the player could destroy the container they were currently opening and where the player could destroy items while moving around a different one
v0.7.34
03.07.25 Added two missing ambience tracks
Added cancelling movement while in the midst of it
Added nine new portraits
Added sounds for all gendered races, golems, robots, void walkers, elementals, giants
Fixed not being able to drag off hands into the off hand slot
Fixed furbolg having genders (They don't ;3)
Enemy aggro sound is now played by the enemy that is first to move
Fixed game freezing when trying to get two enemies with only one being available in the pool
Remapped Blackrock Depths
Fixed chest auto close closing area as well
v0.7.35
04.07.25 Fixed a bug that made complexes with areas glitch out the game
v0.7.36
05.07.25 Made the pathfinding algorithm wait a moment till it finds possibly a better solution instead of finishing after getting to the destination on first the branch
Player can't equip items above their level now
Added a lot of failed interaction messages
Fixed some errors with path building
Added specialisations for leatherworking and engineering
v0.7.37
08.07.25 Informative item equipping
Added debug mode instead of having debugging tools active all the time
Time passes now when crafting items
Fixed ambience being flickery with sound jumping from zero volume to minimum volume with it turned off
v0.7.38
09.07.25 Can't target dead entities now
Informative targetting
v0.7.39
10.07.25 Added blacksmithing suppliers
14.07.25 Added option for races to have specific voice lines
Added Avatar of Hakkar sounds
Added weapon loading and firing sounds
Added cooking suppliers
General sound effects can now have variants
Fixed all instances of cursor stopping to look like it's targetting while it was still targetting
v0.7.40
15.07.25 Fixed quest markers not being synchronised
Added prices for disenchanting items
Fixed player UI not refreshing after picking up elements or using abilities
v0.7.41
16.07.25 Separated music and ambience
Added music to capital towns
Added separate zones for capital cities
Made zones not nessecarily have icons based on names. Instead, a new variable called icon was added
Fixed left mouse button sounding like right click sometimes
Time is now passing each time you buy or sell an item
Spirit no longer increases starting resources in combat
Vendor stock no longer generates items which don't exist in game
Fixed elemental flux lacking an icon
Fixed flight paths costing a different amount than was shown
v0.7.42
17.07.25 Fixed falling text not appearing correctly on the map screen
v0.7.43
17.07.25 Remade auction house UI
18.07.25 Player can now buy auctions
v0.7.44
19.07.25 Moved Stockades inside Stormwind and Ragefire inside Orgrimmar
Added an option for paths being available only for a specific side
Minor adjustments to map texture
Added more images for github
Added a lot of music into the game
Player can now hold the spacebar instead of being forced to single click it
Auction house rework basis
v0.7.45
20.07.25 Fixed a bug that player couldn't drop items that were outside of their level range
Fixed Hakkar and Sulfuron Harbinger not having any loot
Fixed boss pool drop for the four flamewaker bosses in Molten Core
Fixed rounding of damage on most of the weapons
v0.7.46
21.07.25 Added two new effects into the game, AddItem and RemoveItem
Added a new condition check that counts specific items in player inventory
Added quote color
Quests can now appear depending on player getting unique items
Bags can no longer have more space than 30 as that would not show the items in the UI
Ammo pouches and quivers can now be equipped into the bag slots
v0.7.47
22.07.25 Fixed items generating a random enchantment more than once
Complex site tooltip no longer spoils what is inside that isn't unlocked
You can now peek at items with disenchant cursor to see what you can get
You can now disenchant items always but when looting spoils from disenchanting
Fixed a situation that two different type of essences could be gotten from disenchanting an item
Now only one dust, one essence, one shard and one crystal can drop at once
All greater essences can now be broken down and formed again
Added seven new portraits
Fixed auctioned items not to have random enchantments generated when they are expected to be there
Guaranteed disenchanting spoils prediction
Made it possible to find epic crafted items on the auction house but very rarely
v0.7.48
23.07.25 Improved the detail of the sound map for footsteps
v0.7.49
24.07.25 Changed icons for alchemy vials
Made questlog have a hole in the middle that peeks into the map
Added missing boss of the Burning Blade Coven in valley of trials
Removed side bridge to Orgrimmar and removed northern lift in Thunder Bluff, now all capitals have just one entrence
v0.7.50
25.07.25 Fixed time formatting for crafting
Added background blue tint to all professions
Added a real icon for First Aid profession
Fixed exception related to lacking zone in quests
v0.7.51
27.07.25 Fixed progressing quests not respawning sites properly
Removing items now shows messages regarding quest progress and actually respawns sites accordingly
Added green fabric icon for quest item from Kul Tiras soldiers
Items can now be disabled from dropping without a quest for them
v0.7.52
28.07.25 Split Echo Isles into two separate sites and added missing Durotar Tiger
Merged hostile areas and towns together into one type
Npc's of specific faction now only appear to players if they are at least neutral towards them
Shaft of Tsol no longer drops as it is not used for anything yet
v0.7.53
29.07.25 Fixed small bugs here and there
Added portrait for Burning Blade Acolytes
v0.7.54
30.07.25 Added new conditions for abilities regarding details of casted abilities
Empty windows are now automatically closed
Added one new portrait and updated two old ones
Changed tooltip for areas a bit
Added about 10 new merchants across the world
Changed icons for punch cards to be real punch cards and not silver bars
Added Crazy Grab Bag with full functionality
v0.7.55
31.07.25 Added 4 new portraits
Added more npcs around the world
Added 5 new sites
Undiscovered sites no longer have a tooltip
Fixed weird softlock after using ESC to leave combat results
Combat participants now lose all their resources on death
Fixed world buffs not appearing
v0.7.56
01.08.25 Merged SiteCapital with SiteComplex
Fixed calculation of level range for complexes
Fixed a lot of typos in the entity names
Added three new portraits
Added wind rider roost to Thunder Bluff
Upgraded the site tooltip for complexes
Added more than 10 new npcs
v0.7.57
02.08.25 Moved chest to left side of the screen so that player money can appear at all times on the right
Added icons for filters in auction house
Fixed auction house prices not refreshing
Added rarity indicator consequently to all item icons
Fixed world buffs appearing in the quest log
v0.7.58
03.08.25 Added more indicative quest markers
Added separate low level quest markers which can be hidden
Solved the issue of items having duplicated names being not distinguishable in the data
v0.7.59
04.08.25 Added dedicated loot to combat effect and also an option for the combat effect to utilise local common enemies
Added conditions for events related to currently visited sites
In case of quest conditions that lack auto markers you can now set in the quest condition the sites where the condition can be done
v0.7.60
05.08.25 Finally Grim Guzzler is in the game
Added five new portraits
Added 4 new sites to Kalimdor and one to Eastern Kingdoms
Added two npc's to Morgan's Vigil
Vendors can now specifically sell items with a reputation requirement, this allows different vendors to sell the same item but with different requirements
v0.7.61
11.08.25 Added varied chest appearances depending on areas each with specific sound effects attached
Fixed a little error with comparing item stats
Fixed the possibility of getting to fight the same rare mob twice
v0.7.62
22.08.25 Auction house has now working filtering
Moved zone drops to actual zones from instances
Added 4 recipes into few chests around the map
Added 22 new portraits
Redesigned the character creation screen
Players can now choose from 5 times the amount of portraits
Added continue button to continue playing the last active game
Randomly chosen bosses are no longer hardcoded
First launch has disabled sound by default and shows a window to set it up
Rare mobs now have guarranteed blue drop if they don't have a direct drop
v0.7.63
23.08.25 Added all of the alliance portraits
v0.7.64
24.08.25 Limited amount of alive charaters to 25
Added loading game screen
Added all of the horde portraits
Added explore condition to quests which means players have to fully explore the site to complete that condition
Updated the general icon compression from 36 to 17
v0.7.65
25.08.25 Fixed local area quest tracker not showing conditions when it was a location inside of an instance or a complex
Fixed the Kalimdor loading screen appearing every time
Added flags to the game
Added ability condition that checks for flag value
Added a quest condition that checks for specific flag status
Added one new portrait and updated one old one
Fixed quest marker goto not working for complexes and instances with pre-provided list of sites to zoom to
Added cage sounds
Quests when completed now show a message
Added billinear graphics option. Game now let's you play not at perfect pixel scale
Forced aspect ratio to avoid revealing undesired areas of the screen
v0.7.66
26.08.25 Opening quest log no longer closes all the open screens
Teleport now properly closes all the open screens
Added starting Cat Form for druids
Redesign of spellbook screen
v0.7.67
27.08.25 Fixed bug where action set wasn't changed for friendly combatants
Changed how spells appear in the spellbook
Made action sets to not be hard coded
Added action set restrictions to make certain abilities available only for specific action sets
Removed kill cap for effect of combat and swapped that into a condition based on kill count
Sounds for harpies
Moved chest bonus to the end of the chest loot
Chest loot now looks at spec, race and unique restrictions