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This repository was archived by the owner on May 25, 2024. It is now read-only.
This repository was archived by the owner on May 25, 2024. It is now read-only.

Player biasing code in baseentity_shared making guns unusable with any amount of ping  #75

@AdamTadeusz

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@AdamTadeusz

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Had to change line 1769 in baseentity_shared.cpp from "#ifndef NEO" to "#ifdef NEO", the player biasing code further down has a very negative effect on player weapon handling when shooting while moving the mouse around to e.g track a moving target (like a bunnyhopping recon).

To replicate:
Start a server, join a team, pick a fully automatic weapon, run commands "sv_cheats 1;net_fakelag 50" and try shooting the weapon while moving the mouse, the players aim will move erratically back and forth between starting shooting location and where the mouse currently is

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