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This repository was archived by the owner on May 25, 2024. It is now read-only.
This repository was archived by the owner on May 25, 2024. It is now read-only.

SRM firerate is not same as the current NT's value #110

@kassibuss

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@kassibuss

The weapon script does not read the value and instead its hardcoded

GetFireRate for srm in weapon_srm.h should be 0.6f instead of 0.8f (which is the SRM-S value)

EDIT: This would also require changing the damage of the srm back to 12 instead of the 16 that it has in the revamp

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