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10 changes: 10 additions & 0 deletions neo/materials/models/player/jgr/JGR_LOWER_MAT3.vmt
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@@ -0,0 +1,10 @@
"vertexlitGeneric"
{
"$baseTexture" "models\player\jgr\JGR_LOWER_MAT3"
"$surfaceprop" "metal"
"$bumpmap" "models\weapons\generic_normal"
"$phong" "1"
"$phongexponent" "35"
"$phongboost" "1"
"$phongfresnelranges" "[0.1 1 5]"
}
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5 changes: 5 additions & 0 deletions neo/materials/models/player/jgr/JGR_MIDDLE_MAT2.vmt
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@@ -0,0 +1,5 @@
"vertexlitGeneric"
{
"$baseTexture" "models\player\jgr\JGR_MIDDLE_MAT2"
"$surfaceprop" "metal"
}
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10 changes: 10 additions & 0 deletions neo/materials/models/player/jgr/JGR_UPPER_MAT1.vmt
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"vertexlitGeneric"
{
"$baseTexture" "models\player\jgr\JGR_UPPER_MAT1"
"$surfaceprop" "metal"
"$bumpmap" "models\weapons\generic_normal"
"$phong" "1"
"$phongexponent" "35"
"$phongboost" "1"
"$phongfresnelranges" "[0.1 1 5]"
}
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12 changes: 12 additions & 0 deletions neo/materials/models/weapons/balc_world.vmt
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"vertexlitGeneric"
{

"$baseTexture" "models\weapons\balc_world"
"$surfaceprop" "metal"

"$bumpmap" "models\weapons\balc_world_normal"
"$phong" "1"
"$phongexponent" "35"
"$phongboost" "1"
"$phongfresnelranges" "[0.6 2 10]"
}
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10 changes: 10 additions & 0 deletions neo/materials/models/weapons/jgr_arms1.vmt
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@@ -0,0 +1,10 @@
"vertexlitGeneric"
{
"$baseTexture" "models\weapons\jgr_arms1"
"$surfaceprop" "metal"
"$bumpmap" "models\weapons\jgr_arms_normal"
"$phong" "1"
"$phongexponent" "35"
"$phongboost" "1"
"$phongfresnelranges" "[0.6 1 5]"
}
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19 changes: 19 additions & 0 deletions neo/materials/vgui/hud/jgr/jgr_active.vmt
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"UnlitGeneric"
{
"$basetexture" "vgui\hud\jgr\jgr_active"
"$translucent" 1
"$vertexcolor" 1
"$vertexalpha" 1
"$no_fullbright" 1
"$additive" 1
"$ignorez" 1
"Proxies"
{
"AnimatedTexture"
{
"animatedtexturevar" "$basetexture"
"animatedtextureframenumvar" "$frame"
"animatedtextureframerate" 0.5
}
}
}
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11 changes: 11 additions & 0 deletions neo/rebuild.fgd
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Expand Up @@ -46,6 +46,7 @@
1 : "CTG"
2 : "VIP"
3 : "DM"
6 : "JGR"
4 : "Empty"
5 : "Tutorial"
]
Expand Down Expand Up @@ -126,6 +127,7 @@
1 : "Assault"
2 : "Support"
3 : "VIP"
4 : "Juggernaut"
]
]

Expand Down Expand Up @@ -312,4 +314,13 @@

@SolidClass base(Trigger) = neo_ghost_boundary: "Teleports the ghost back to where it was last held"
[
]

@PointClass base(Targetname, Angles) studio("models/player/jgr.mdl") = neo_juggernaut : "Juggernaut"
[
output OnPlayerActivate(void) : "Juggernaut activated"
]

@PointClass base(Angles) studio("models/player/jgr.mdl") = neo_juggernautspawnpoint : "Juggernaut spawn point"
[
]
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