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Binary file added neo/maps/ntre_rogue_ctg.bsp
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8 changes: 8 additions & 0 deletions neo/materials/decals/misc/htlogo1.vmt
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"LightmappedGeneric"
{
"$basetexture" "decals/misc/htlogo1"
"$decal" 1
"$decalscale" 0.25
"%keywords" "neotokyo"
"$translucent" 1
}
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8 changes: 8 additions & 0 deletions neo/materials/decals/misc/htlogo3.vmt
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"LightmappedGeneric"
{
"$basetexture" "decals/misc/htlogo3"
"$decal" 1
"$decalscale" 0.25
"%keywords" "neotokyo"
"$translucent" 1
}
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8 changes: 8 additions & 0 deletions neo/materials/decals/misc/road_line.vmt
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"LightmappedGeneric"
{
"$translucent" 1
"$basetexture" "decals/misc/road_line"
"$decal" 1
"$decalscale" 0.25
"%keywords" "neotokyo"
}
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26 changes: 26 additions & 0 deletions neo/rebuild.fgd
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Expand Up @@ -177,6 +177,32 @@
input RemoteDetonate(void) : "Explode"
]

@PointClass base(Targetname, Parentname, Angles, EnableDisable) studioprop("models/editor/camera.mdl") frustum(fov,0,maxviewdistance,helpercolour,-1) sphere(deadzone) = neo_npc_targetsystem :
"Targeting system that requires direct LOS"
[
fov(float) : "FOV" : "90" : "Field of view"
topclip(float) : "Top view clip" : "60" : "How far to clip the view frustum from the top"
bottomclip(float) : "Bottom view clip" : "-100" : "How far to clip the view frustum from the bottom"
maxviewdistance(float) : "View Distance" : "800" : "How far I can see"
deadzone(float) : "Middle Detection distance" : "100" : "How far the player must be from the entity for it to fire OnMiddle"
middlebounds(float) : "Middle Boundry Width" : "20" : "Half of the middle boundry width (this zone is square)"

helpercolour(color255) readonly : "Helper colour (Editor only)" : "0 0 0" : "Editor only"
filtername(filterclass) : "Filter to use" : "" : "Optional - Player must match the filter to be detected."

damagesource(target_name_or_class) : "Damage source" : "" : "Where you want the damage to come from. Leave empty to disable attacking"
damage(float) : "Damage amount" : "10" : "Damage delt per hit"
firerate(float) : "Rate of fire" : "10" : "Shots fired per second (max 20 probably)"

output OnSpotted(void)
output OnRight(void)
output OnLeft(void)
output OnMiddle(void)
output OnMiddleIgnore(void)
output OnExit(void)
output OnExitMiddle(void)
]

@PointClass base(Targetname, Parentname, Angles) = env_muzzleflash : "Muzzle Flash"
[
parentattachment(string) : "Parent Attachment" : "" : "The name of an attachment on the parent to hierarchically attach to."
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