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@DESTROYGIRL DESTROYGIRL commented Dec 4, 2025

Description

  • To score points in JGR, the juggernaut must kill enemies. By default 30 kills to win
  • Instead of spawning the instant the JGR dies, the dead team will spawn after an 8 second cooldown
  • JGR starts locked for 20 seconds after round start
  • XP of all players is reset every round
  • Enabled use of comp settings in JGR
  • Default round timelimit reduced to match CTG

Toolchain

  • Windows MSVC VS2022

@DESTROYGIRL DESTROYGIRL requested review from a team and removed request for a team December 4, 2025 15:11
@DESTROYGIRL DESTROYGIRL marked this pull request as draft December 4, 2025 15:25
@DESTROYGIRL DESTROYGIRL marked this pull request as ready for review December 4, 2025 19:26
@kassibuss
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20 kills might be too little for the win condition

@DESTROYGIRL
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20 kills might be too little for the win condition

It was changed to 30

@kassibuss
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Oops

@sunzenshen sunzenshen requested a review from a team December 5, 2025 04:58
@DESTROYGIRL DESTROYGIRL added the JGR Related to the Juggernaut gamemode. label Dec 9, 2025
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jgr_mode_tweaks_demo.mp4

Tests performed:

  • Checked that the JGR is locked for the start of the round by noclip flying to it
  • Checked that friendly fire on either team does not affect the score (video only includes tests on one side, but I also checked that the opposing team friendly fire does not affect the score, so the JGR team needs to validly score)
  • Checked that time running out calls a winning side
  • Checked that hitting 30 kills ends the round as well

@sunzenshen sunzenshen requested a review from a team December 10, 2025 04:58
@DESTROYGIRL DESTROYGIRL merged commit 44765e7 into NeotokyoRebuild:master Dec 10, 2025
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@DESTROYGIRL DESTROYGIRL deleted the 11_jgr_scoring branch December 10, 2025 11:51
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JGR Related to the Juggernaut gamemode.

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4 participants