Don't make the damage dealt text red if a player was killed by the localplayer on a previous round but not the current round #1504
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Description
Recommend using "neo_bot_quota 2" and the default bot fill mode, and either "neo_bot_ignore_real_players 1" or "nb_player_stop 1".
Kill a bot in a round, and then hit them at least once but dont kill them on the second round and then let them kill you. Your damage dealt to the bot in round 2 should be white, not red
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