Fix crash when winning by capping the ghost during match point. #1465
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Description
Send
ghost_captureevent before ending the match and clearingm_iGhosterPlayer.I'm very unsure about calling
StartNextRoundthere because I don't understand the purpose of that if-statement, but if we set the match to Live after callingResetMapSessionCommoninSetWinningTeamwe end up in a weird limbo state. I'd much prefer not callingResetMapSessionCommon, like in #1443, which does fix this crash on it's own, but, as mentioned there, causes a bot crash instead for whatever reason.Toolchain
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