Replace armor with health. #1423
Merged
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Description
Replaces armor with health, making the difference between classes less opaque.
cl_neo_hud_health_mode replaces cl_neo_hud_health_as_percentage, with the options:
Note that the damage reports shown when you die or at end of round will always be in hit points, since that was sort of the point of this PR. It's of course possible to have that follow the health mode cvar as well if players ask for it in the future.
cl_neo_hud_iff_verbosity
cl_neo_hud_iff_healthbars since it can be hard to quickly tell how healthy someone is based on hit points when you don't know their class.
TODO
Toolchain
Linked Issues