-
Notifications
You must be signed in to change notification settings - Fork 20
Prioritize class default equipment when switching to slot 4 #1406
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Prioritize class default equipment when switching to slot 4 #1406
Conversation
|
Demo of how this PR handles fast switch to the preferred class utility: equip_utility_prioritize_class_default.mp4Note that the cycle order after already being in equipment slot 4 depends on the order in which weapon_*.txt scripts define the UserCmd_Slot4 bucket assignments. Demo of being a support player with all utilities expending their utilities: equip_utility_support_expended_utilities_cycle.mp4
Tested by overriding in file neo_player.cpp the default class equipment assignments by giving every class all of the utilities in CNEO_Player::GiveDefaultItems and also reducing the XP cost of detpack assignment to nothing in GiveDet(CNEO_Player* pPlayer). |
|
This is what cycling next/previous through the weapon carousel looks like when the class utility is prioritized with Recon/Assault equip_cycle_carousel_prioritize_utility_recon_assault.mp4Carousel cycling for Support equip_cycle_carousel_prioritize_utility_support.mp4 |
ad2b424 to
9ba6f42
Compare
ad8cd1f to
95c2f4f
Compare
Prioritize class utility when cycling carousel Config: Utility slot equip priority Choose between standard source engine bucket behavior or prioritizing the default class utility (default)
Rainyan
left a comment
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
LGTM 👍



Description
Toolchain
Linked Issues