Fix duplicate weps for non-CTG modes #1397
Merged
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Description
Fix regression from 20b5821
We need to run the base class code for
CNEO_Player::BumpWeaponeven in theIsDeadcase, because the current weapon spawning logic is reliant on it for game modes other than CTG.This is just a hotfix, this whole thing could use a rework. For example it appears we apply
GiveDefaultItemsseveral times pointlessly, which could be cleaned up also.Toolchain
Linked Issues