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Input to refill a player's clips #1234
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Input to refill a player's clips #1234
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sunzenshen
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Okay, makes sense that it's being used in that context.
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I guess for completion could add InputRefillAllAmmo |
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Now that I said that I realise InputRefillAmmo doesn't specify which weapon it refills, Maybe this input you have here now should be called InputRefillActiveAmmo |
Or it could accept a string argument such a "active", "all", or specific weapon entname, maybe? |
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I'd prefer to make a specialist entity that targets the !activator for managing a player's weapons & ammo rather than trying to cram it all in player inputs because it would be easier for mappers but for now this works |
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Initially I was going to make the input call |
Description
For mapping & debugging
Test with
ent_fire player refillammoToolchain