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don't spawn if respawns enabled #1227
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don't spawn if respawns enabled #1227
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DESTROYGIRL
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thanks
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Hold up this mightve broken the firing range xd |
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On any other gamemode with respawns you can no longer spawn it seems
Funny thats the exactly the title of the pr but also a bad thing
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Maybe the logic could be tied to the |
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Ok this works fine, the issue with mp_forcerespawn is present on master as well, most likely since nextbots were first introduced since thats when Actions were added which is where the problem is. Adding some checks whether player is a fake client in CBasePlayer::PlayerDeathThink fixes the problem with mp_forcerespawn set to 0, I want to explore this in more detail, will open a separate pr |
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