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remove weapons and gibs after some time on maps with respawns enabled #1204
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remove weapons and gibs after some time on maps with respawns enabled #1204
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I think I was gonna make a version of SUB_Vanish that excluded bots, but with bot takeover maybe thats not such a good idea, also on maps like bullet where this is most needed there's almost always someone in range of most dropped weapons so they end up pilling up anyway, decided to just revert to the old fade and remove functions for gibs and weapons respectively, saves us doing hundreds of for loops through all the players at a rate of 10Hz as a match of ntre_bullet_tdm progresses |
For what it's worth, on maps with respawns, with the proposed implementation of bot takeovers, you might not need to worry about bot takeovers as you need to be on the same team. That means spectators cannot just jump into any bot (this simplifies the logic for many situations). When you are on a team, spawns seem to be forced so you don't go into spectate mode, and thus don't need to worry about bot takeovers. |
DESTROYGIRL
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Gibs fade out, but ragdolls don't, they just pop out of existance
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Yup I haven't touched the ragdolls, currently they dissapear after the owner dies again |
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