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Description

Title. If a player spawned at a spawn within 128 units of another spawn it would make the other spawn not valid, causing players to spawn inside other players
It might be better to have a more robust way of checking if a player has been spawned at a point but IDK.

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  • Windows MSVC VS2022

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@DESTROYGIRL DESTROYGIRL added the Mapping Entities, inputs and outputs. Things that are set up in the world editor label Apr 27, 2025
@DESTROYGIRL DESTROYGIRL requested a review from a team April 28, 2025 12:20
brysondev
brysondev previously approved these changes Apr 30, 2025
@brysondev brysondev requested a review from a team April 30, 2025 21:50
@DESTROYGIRL DESTROYGIRL merged commit 9abc874 into NeotokyoRebuild:master May 5, 2025
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@DESTROYGIRL DESTROYGIRL deleted the spawn_features branch May 5, 2025 19:06
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Mapping Entities, inputs and outputs. Things that are set up in the world editor

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Spawn points are missing logic

3 participants