Skip to content
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
11 changes: 11 additions & 0 deletions src/game/client/neo/ui/neo_hud_round_state.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -117,6 +117,17 @@ CNEOHud_RoundState::CNEOHud_RoundState(const char *pElementName, vgui::Panel *pa

}

void CNEOHud_RoundState::LevelShutdown(void)
{
for (int i = 0; i < STAR__TOTAL; ++i)
{
auto* star = m_ipStars[i];
star->SetVisible(false);
}

// NEO NOTE (Adam) set m_iPreviouslyActiveStar && m_iPreviouslyActiveTeam to -1? Seems to work fine without
}

void CNEOHud_RoundState::ApplySchemeSettings(vgui::IScheme* pScheme)
{
BaseClass::ApplySchemeSettings(pScheme);
Expand Down
2 changes: 2 additions & 0 deletions src/game/client/neo/ui/neo_hud_round_state.h
Original file line number Diff line number Diff line change
Expand Up @@ -49,6 +49,8 @@ class CNEOHud_RoundState : public CNEOHud_ChildElement, public CHudElement, publ
const int xOffset, const bool drawHealthClass);
void SetTextureToAvatar(int playerIndex);

virtual void LevelShutdown(void) override;

private:
vgui::HFont m_hOCRLargeFont = 0UL;
vgui::HFont m_hOCRFont = 0UL;
Expand Down