More lenient lean around corners, harsher unlean when running into a wall #1088
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Description
When standing right up against a wall and peeking around a corner, moving the aim point to the left of the line running perpendicular to the wall that you're standing against will cause the player to begin un-leaning immediately due to the collision with the wall, throwing the aim off. This PR allows the aim to be moved further to the left before the character begins unleaning.
This pr also makes unleaning when hitting an obstacle instant, to prevent the camera from clipping through the wall. It's still possible to an extend, may have to increase the trace distance but then not factor that value into the return percentage in freeroomforlean
Toolchain
Linked Issues