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Description

Features a new entity that operates the tank. It can be used in scenarios where realistic player detection / tracking is required, and triggers do not cut it.

neoAssets >> NeotokyoRebuild/neoAssets#37

Toolchain

  • Windows MSVC VS2022

@DESTROYGIRL DESTROYGIRL added the Changes in neoAssets This PR depends on changes in the neoAssets repository. The relevant PR should be in the description label Mar 30, 2025
@DESTROYGIRL DESTROYGIRL added the Mapping Entities, inputs and outputs. Things that are set up in the world editor label Mar 30, 2025
@DESTROYGIRL DESTROYGIRL requested a review from a team March 30, 2025 20:48
brysondev
brysondev previously approved these changes Apr 1, 2025
@brysondev brysondev requested a review from a team April 1, 2025 02:23
AdamTadeusz
AdamTadeusz previously approved these changes May 9, 2025
@DESTROYGIRL DESTROYGIRL dismissed stale reviews from AdamTadeusz and brysondev via 55ebb78 May 10, 2025 11:25
@AdamTadeusz AdamTadeusz self-requested a review May 10, 2025 11:49
@DESTROYGIRL DESTROYGIRL requested a review from a team May 10, 2025 13:13
@DESTROYGIRL DESTROYGIRL merged commit 1bd39ed into NeotokyoRebuild:master May 10, 2025
7 checks passed
@DESTROYGIRL DESTROYGIRL deleted the rogue_code branch May 10, 2025 15:43
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Changes in neoAssets This PR depends on changes in the neoAssets repository. The relevant PR should be in the description Mapping Entities, inputs and outputs. Things that are set up in the world editor

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5 participants