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Rogue CTG (code) #1067
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Rogue CTG (code) #1067
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brysondev
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Changes in neoAssets
This PR depends on changes in the neoAssets repository. The relevant PR should be in the description
Mapping
Entities, inputs and outputs. Things that are set up in the world editor
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Description
Features a new entity that operates the tank. It can be used in scenarios where realistic player detection / tracking is required, and triggers do not cut it.
neoAssets >> NeotokyoRebuild/neoAssets#37
Toolchain